|By date||Most helpful reviews||By my score||By metascore||By user score|
Average User Score: 7.7Jan 21, 2020By far the best entry in the trilogy. This is how you adapt a comic book story as well known as Batman to a game while being faithful to theBy far the best entry in the trilogy. This is how you adapt a comic book story as well known as Batman to a game while being faithful to the original work. How Rocksteady achieved that, is a mystery to me. All in all, amazing atmosphere and attention to details.… Expand
Average User Score: 9.1Jan 19, 2020Controls and mechanics are quite aged and I should have to give it a 7 if I have to rate it as a game, but no, because the story, music,Controls and mechanics are quite aged and I should have to give it a 7 if I have to rate it as a game, but no, because the story, music, atmosphere, design philosophy, psychological aspect and symbolism made up for the whole game. This is not merely a game, but art. A true work of art and masterpiece that fully deserves its reputation as one of the best games of all times.… Expand
Average User Score: 8.5Jan 18, 2020Many games are overrated. But not this one. I don't even like exploration or survival games in general, but this game is one of the best gamesMany games are overrated. But not this one. I don't even like exploration or survival games in general, but this game is one of the best games I've ever played because of its incredible atmosphere and sound design. This is not a horror game, but the concept of being alone underwater, heading into the unknown where you don't know what lies ahead, is very terrifying. Playing this game triggered my thalassophobia hard, but overcoming the fear and forcing myself to go on gave me one of the best gaming experience I've ever had.
The story is fantastic - I need to mention this because many open-world and survival games have horrible storylines. (In fact, I could count games in this genre with good stories on one hand.) I obviously will not spoil the story in this review but reaching the ending was a very satisfying feeling! Story in this game has a very natural flow and is not forced upon you. There are objectives, but no missions to speak of. You can do your own thing exploring the world, and complete the story only when you want to.
Map design is great as well. All biomes are already there from the beginning and are not "locked" per se, like in other games where you can't go to a new area because of a gate or something, but you are gently nudged towards your destination because of the well-written storyline and the lack of suits/tools to explore the new biome.
UWE has created a truly unique gem that stands out in the sea of survival games (no pun intended) and they should be proud of their accomplishment.
Remember to play with headphones on to "feel" the water around you.
Some of my minor nitpicks:
1. No multi-monitor support which would be perfect for an atmospheric game like this, but understandable due to the devs prioritising other issues over this feature which only a few people can take advantage of.
2. Texture pop-in is horrible in this game. Not only is the pop-in annoying, it breaks immersion too.
3. Inventory management is bad and is one of the most criticised aspect of this game along with the texture pop-in issue. If you Google "inventory management Subnautica" you will see thousands of search results.… Expand
Average User Score: 6.5Jan 15, 2020I like to compare this game to Subnautica, which is one of my all-time favourite games. This game, like Subnautica, is a relaxing explorationI like to compare this game to Subnautica, which is one of my all-time favourite games. This game, like Subnautica, is a relaxing exploration and survival game. But unlike Subnautica, it is set in the real world, with a focus on survival in the wilderness which is a great idea. Sadly, it suffers from poor execution and a mediocre storyline.
The most interesting part of the game will be the first 50 hours because you are still figuring everything out and try to not die, but after you reach the end-game you will get bored very quickly, since the map is fairly small (although it takes a lot of time to travel through it) and there are no more things left to do or items to craft. There are only a measly 6 kinds of animals in this game, which is frankly pathetic (I do not usually use this word, but I can't help it), considering that wilderness is the theme of this game.
I do not recommend playing this game in long sessions because you will just get fed up and not want to play it again. Trust me ;) However, it is a very relaxing experience if you only play it in short bursts during winter.… Expand
Average User Score: 8.0May 4, 2019Good game but obviously a very lazy port. The game launches in windowed 1280x720 display settings, with no way to change it until you get pastGood game but obviously a very lazy port. The game launches in windowed 1280x720 display settings, with no way to change it until you get past the 10-minute-long tutorial first which is super annoying. Language cannot be changed in game - I have to search online for a solution and found out that it only be changed in Steam settings or by editing the setting .ini file. In 2019. Seriously. I love the game, but these issues left a bad taste in my mouth.… Expand
Average User Score: 5.4May 4, 2019Not sure what this "game" is about, if it can even be called one. There is no point/objective in this game. The only "aim" is perhaps toNot sure what this "game" is about, if it can even be called one. There is no point/objective in this game. The only "aim" is perhaps to collect all the stuff in the world, but the process is very boring. The only thing to do in this game is to move around or ascend/descend then search for stuff you haven't met before, rinse and repeat. I like philosophy but I don't see any connection between the game and the quotes. I uninstalled after an hour.… Expand
Average User Score: 8.5Apr 23, 2019Story is non-existent, graphics and art style are ok if they are your cup of tea. Not mine though. I have no interest in the 80s-esque purpleStory is non-existent, graphics and art style are ok if they are your cup of tea. Not mine though. I have no interest in the 80s-esque purple palette, 8-bit look and "vaporwave" music (ugh I freaking hate this term). The game is basically an endless trial-and-error process... So after the 100th time you finally cleared the stage but you would feel "relief", not "satisfaction", and you would think to yourself "why did I spend so much time on this damn thing..."
There are some notable control issues as well. For example you often get killed by enemies outside the screen. Perhaps this is intended by the developers but I don't understand what the point is. I mean, the enemies can see you so it makes no sense you can't see them. The worst is the awkward aiming/rotation issue - you can't melee enemies if they are close to you. In fact I've died many times from this way. On another note, It's very easy to miss with the guns and throw weapons because of the aforementioned aiming issue and the tininess of the projectile path (without exaggeration it's just a thin line), but enemies have 100% accuracy and will kill you with one bullet so it's pretty unfair. Weapons are hard to pick up and they sometimes get stuck under walls and furnitures... And these are just the few of them.
If you are a masochist, there are other interesting and difficult games that actually give you satisfaction when you complete them so I find no point playing this game.… Expand
Average User Score: 7.6Apr 23, 2019Very fun game even to a strategy and FPS-hater like me. The game features a lot of different environments between missions, but I do think theVery fun game even to a strategy and FPS-hater like me. The game features a lot of different environments between missions, but I do think the difficulty between them varies too much. Some missions are so unreasonably hard there's no way you can get through it without casualties for the first time, especially Mission 3: Stone Bell and Mission 10: Fever Claw. My favourite mission by far is Mission 11: Dream Knife for its stealth element :)
UI is very user-friendly. I like the futuristic realism setting of the story and how it predicts the war in 2008! The game still holds up very well almost 20 years later. I wish the game were a bit longer, but because it has such great level design, you will not get bored from repeating the game.… Expand
Average User Score: 8.7Apr 22, 2019One of the best first installation of an action adventure series in recent years, adapted from comics no less! The freeflow combat system,One of the best first installation of an action adventure series in recent years, adapted from comics no less! The freeflow combat system, originated from the AC series, is already perfected in this first game. You also get some gadgets for personalised fighting styles. Scripted stealth events and investigations are more emphasised in the first game during which you have to use the Detective Mode for clues, but the Mode is so powerful (you can see through all obstacles, find all the thugs in the room and the clues are highlighted) that I think all players spend most of time in it. As much as I love this game, I have to give this game 9 instead of 10 because of this flaw. Fortunately it is tuned down in the sequel. Graphics and controls are very nicely optimised for PC.
This game might not be as polished as its sequel Arkham City, but it is ultimately a better game IMO. The way I see it, Asylum is made for hardcore Batman fans while City is made for mainstream gamers. You get a bunch of references of the Arkham Asylum comic. The attention to detail is amazing, like the art style and animations of the characters, which are very faithful to the original work. The game is dark and is designed to make you feel isolated and helpless in a locked down Asylum. City doesn't have the same atmosphere. Also, Asylum's level design is better than City's, which is a great example why open world doesn't work as well as closed world IN MOST CASES (read, I said "in most cases". Biggest doesn't always mean better. Only in a few limited cases open world works out, which sadly only consists of a tiny percentage of the number of open world games.). In the end though, both are great games so you should play them both. Paul Dini did a great job on the script of both games.… Expand
Average User Score: 8.2Apr 22, 2019Have been waiting for this for years! I finished the trilogy within 2 weeks. I've always wanted to play the trilogy since the GBA series wasHave been waiting for this for years! I finished the trilogy within 2 weeks. I've always wanted to play the trilogy since the GBA series was very popular back in the days where I lived, but I don't want to buy a console, so the PC port is a godsend. I am glad they included both languages in this version. It makes much more sense to play the game in Japanese if you speak it since the script is so funny and pun-filled. It's one of the few games that made me burst out laughing.
The game itself is obviously great - the original trilogy has a great reputation for a reason, but really this is just a simple (or perhaps lazy) port so it has more than a few faults.
Firstly, running the game in resolutions other than 1920x1080 makes the game blurry/fuzzy. I don't understand why this happens, since the game only consists of simple images and text.
Secondly, it's missing a lot of features compared with other classic PC visual novels, like the backlog function (the biggest flaw of this port IMO, when I hit Enter too fast and missed the previous dialogue I have to replay from the save again), music player function, skip (if already read) function, auto advance function, a proper fast forward function (the fast forward function in the game is far too slow), gallery/CG viewer.
Thirdly, the save selection screen is badly designed. Saves should be displayed in 2 columns and make use of the screen estate. Talking about save, 10 save slots is unacceptable for a PC visual novel since disk space should not be a problem. There should be 50 slots IMO.
Since every episode is so long, I felt that they should have split each episode into few sections, like "1st Day - Detective", "1st Day - Trial", "2nd Day - Detective", "2nd Day - Trial - Part 1"... etc. Once the player have cleared the episode he should be able to select and play from his favourite section.
Finally I think there should be a bonus mode which features all the characters' models (emotions/gestures/animation) and voices, and staff credits for each game. I want to watch the credits again for the epilogue but I don't want to play again from the beginning.
The game's barebone state can be frustrating sometimes, but in the end it's still very fun to play thanks to its cleverly written story and script and updated graphics. Whether you've played it or not, I am sure you will enjoy it.… Expand