|By date||Most helpful reviews||By my score||By metascore||By user score|
Average User Score: 8.9Mar 27, 2015In a world where the best games on the new PlayStation were remakes, From Software and JapanStudios bring us what is undoubtably the best PS4In a world where the best games on the new PlayStation were remakes, From Software and JapanStudios bring us what is undoubtably the best PS4 exclusive and possibly the best game on the platform, period.
A hauntingly beautiful world that downright nails its own atmosphere. The 'Souls' formula is alive and well, but feels fresh and new as well with the newly introduced mechanics and reimagined setting.
If you weren't a fan of the Souls games, I strongly believe that this is still worth a go. The subtle changes make the game more accessible while not compromising the difficulty that old fans of the series love.
An absolutely brilliant game.… Expand
Average User Score: 8.6Mar 18, 2015Not since 2012's FEZ has a 2D game succeeded in creating such a vivid, vast world for the player to explore.
Ori is a near perfectNot since 2012's FEZ has a 2D game succeeded in creating such a vivid, vast world for the player to explore.
Ori is a near perfect masterpiece, and my favourite game of 2015 so far.… Expand
Average User Score: 8.9Feb 18, 2015The Legend of Zelda: Majora's Mask is a testament to game design as a whole and still delivers today what it did some 15 years ago: The mostThe Legend of Zelda: Majora's Mask is a testament to game design as a whole and still delivers today what it did some 15 years ago: The most unique experience in the series, and one of the most unique experiences you can have with a game.… Expand
Average User Score: 9.1Aug 3, 2014Like it or not, The Last of Us is an undeniable masterpiece, despite some minor shortcomings in it's combat.
Its immersive story, incredibleLike it or not, The Last of Us is an undeniable masterpiece, despite some minor shortcomings in it's combat.
Its immersive story, incredible characters and heart wrenching writing made for one of, if not THE best PS3 game of all time... And now, it's undoubtably the PlayStation 4's best title, and will probably remain that for a long while.… Expand
Average User Score: 8.1Jul 23, 2014Quite simply the strongest episode of Season 2 thus far, making the long wait for the finale all the more difficult.
Check back for a fullQuite simply the strongest episode of Season 2 thus far, making the long wait for the finale all the more difficult.
Check back for a full review once the season is complete!
Jack Valentine… Expand
Average User Score: 6.5May 14, 2014Capy give us the frantic shooter that both we and the Xbox One deserve, and it's fantastic.
In short Super Time Force is a game that begsCapy give us the frantic shooter that both we and the Xbox One deserve, and it's fantastic.
In short Super Time Force is a game that begs to be played in the most ridiculous ways.
The entire core mechanic of the game revolves around running like a bloody mad man, shooting everything that moves, and dying. Over and over again.
That's when you "Time Out".
With the touch of a button you can rewind time, undoing everything that took place before. However upon resuming the game, now safe from harms way, you get to witness what happened in your past life form a different body.
This is when Super Time Force strays more into the realms of a complex science puzzler than anything else. You must always be thinking, where could I be now compared to where I was in my past life? Which enemy killed me last time? Might I kill him this time and create a time paradox in which my last character lives? (…)
As complicated as it may sound, the game presents it in such a way that anyone can pick it up after the brief tutorial mission.
The game follows the titular group "Super T.I.M.E Force", a rag tag group of warriors who must travel through time to save the future. (Hilarious names, and phenomenal writing are also included)
Visually the game is a masterpiece. Vividly coloured pixel art fills the screen with life, and never seems out of place. The visual style goes hand in hand with the extremely imaginative levels for which you will be spending about 6 or 7 hours on an initial play through.
The music is a pleasant surprise as well, creating a sense of desperation and necessary rush, while maintaining it's place alongside the gorgeous visuals.
Super Time Force is possibly the smartest silly game ever to come around. It's a great laugh and a lot of fun with multiple people, despite the lack of multiplayer it's an easy game to pass the controller with.
It is definitely in good standings to be the game to be playing this spring.
A 9 out of 10.
Jack Valentine… Expand
Average User Score: 6.7Apr 12, 2014Deciding whether it's worth the price of the console for admission is going to be up to you, however, we can safely say that Titanfall is anDeciding whether it's worth the price of the console for admission is going to be up to you, however, we can safely say that Titanfall is an uncompromisingly brilliant shooter.
It struck me at first when I caught myself grinning with a kind of bloated satisfaction, that I really like this game.
Seeing XP pop up on the screen wasn't all that novel when it started showing up years ago, so "what's so different about this game?" I found myself wondering. Long story short, it's the different ways in which Titanfall rewards you for doing awesome things.
Killing other players, referred to in game as Pilots, is one thing, but dropping your metal friend from the skies and watching him crush an enemy Titan, is another breed of satisfaction. Pursuing a retreating Pilot over the walls of the city, double jumping from building to building as you slowly gain more and more speed, before delivering a deadly jump kick to the head...
It is these moments, completely unscripted and unconstrained that can (and will) take place anywhere at anytime that make Titanfall feel like a shooters equivalent to opening the windows on the first day of spring after a long, long winter. It is a complete and utter breath of fresh air.
The gameplay is fast, frantic and fun. It combines elements that really shouldn't work together in amazing ways. Core shooting mechanics from a well made twitch shooter, just without the insta-death. Jetpacks and parkour that makes traversing the map quick and seamless, and of course, mech-shooter mechanics with the incredible Titans.
Visually Titanfall is not the prettiest game on the block, but it can definitely hold it's own with a steady 60fps on the Xbox One and detailed textures throughout the almost 20 maps.
The game is purely multiplayer, and is divided into only 6 modes, ranging from your standard TDM and Domination, to Last Titan Standing, which as the name implies, makes you try and keep your Titan alive.
There is a "campaign" in the game, but it merely consists of 9 multiplayer matches that feature some voice overs and video recordings of people who are apparently important.
It was a bit of an oversight to include some kind of story while the match is taking place as it is essential to focus on what you are doing.
A few pages of back story explaining why the two factions are at war would have sufficed to say the least.
One of the things that came to my attention after but a few matches, was that Titanfall does a great job at making you feel like you contributing to the team and doing well, even if you end up in the middle of the leaderboards. It didn't take me long until I was bringing in a few MVP medals, but even if that hadn't been the case, it felt good just playing support for the team and hanging back in defense.
At the end of every match the losing faction will have a chance to escape from the map. A time of 30 seconds starts and a drop ship swoops down to pick up any remaining players. However, any surviving members of the winning faction can also make their way to the Evac zone, and take out the drop ship and/or as many players as they see running for their lives.
These moments were both fun and tense, as the respawns are deactivated.
Being on the winning faction and punching an attempted escapee out of the air in your Titan feels great, but being part of the losing faction and ejecting out of your Titan just in time to jump into the drop ship before jumping to lightspeed and seeing both the battlefield and planet disappear behind you feels amazing.
Titanfall is an utter triumph. It's addictive as hell, and it's the first game in a long time that has utterly sucked me in and has not yet let me go.
Is it the "CoD killer" or the "next big thing"? Only time will tell. But as long as Titanfall maintains a loyal fan base, as well as the already promised addition of new game modes and map packs, the game and potential series may have a bright future ahead of itself.
A 9 out of 10.
Jack Valentine… Expand
Average User Score: 8.9Feb 28, 2014Super Mario 3D World is phenomenal, and worthy to stand amongst some of 2013's best.
First of all, I think we need to all get one thingSuper Mario 3D World is phenomenal, and worthy to stand amongst some of 2013's best.
First of all, I think we need to all get one thing straight… This IS NOT, the greatest Mario game of all time. It think people are getting a little too ahead of themselves when they put that title on the game. However, is it the greatest Multiplayer Mario experience of all time? Absolutely.
If you've played Super Mario 3D Land for the 3DS, you've played this game, and that is in no way a criticism. Both games play wonderfully.
Aside from a few new abilities, notably the adorable cat suit, the games have a lot of the same features.
Something that struck me right from the get go, was that this game should be an example to why Wii U is great. Why Nintendo don't need the most powerful hardware on the market. They have some of the best designers in the world, and their artistic direction is so phenomenal that it puts so called "triple A" games to shame.
If you want to best couch co-op experience of 2013 and most likely 2014, look no further.
A 9 out of 10.
Jack Valentine… Expand
Average User Score: 6.2Feb 28, 2014Thief is a game that succeeds on many levels, but falls short of greatness due to some questionable writing choices, and sometimes stiffThief is a game that succeeds on many levels, but falls short of greatness due to some questionable writing choices, and sometimes stiff mechanics.
It's obviously been a long time since the last Thief game, 10 years to be precise, but the formula is alive and well in more ways than one. Eidos Montreal have given as a fresh and interesting stealth game that can be brutally challenging at times.
And I think that's where I should start. A lot of people seem unsatisfied with the games difficulty and/or AI, and this kind of bothers me. After playing and finishing the game over some 15 hours, I can say that the difficulty was one of the most rewarding parts about the game.
When you start a new game, you are given a custom difficulty option. This is the way to play the game. Base difficulty on Master, No Focus, No HUD, No Loot Highlighting, No Takedowns or Knockouts… This is what made those 15+ hours of play so rewarding. It was a true, tailored to me, stealth experience.
Reading both critic and user reviews, it is so clear that people played on the preset difficulties, and didn't bother tampering with theses options.
Obviously difficulty is not something that makes the game worthy of a perfect 10, but it is definitely a redeeming quality.
The gameplay, while at times fluid and streamlined, can sometimes become clunky and difficult to get along with. In one instance I would be slinking through the shadows evading all those around me, grab myself some coin out of a guards pocket, before using the awesome swoop mechanic to… well, "swoop" back in to the shadows. And those moments feel so, so cool.
However, moments later, I am accidentally leaping off a ledge that's slightly too high and killing myself, due to an overly sensitive jump/climb/run button on L2. The fact that the button does all of those things is not the direct problem, it's just that all I would have to do is skim it with my finger and I would be falling down onto a guard that I was prying on from above.
As I wanted to go through without a single kill/knockout, and wanted Zero Alerts on missions, this would result in a direct reload of previous checkpoints, and with some of the questionable load times in the game, this became quite arduous.
Visually the game is pretty gorgeous. There is never much colour on display, save for one of my favourite missions in which you mush navigate a brothel, filled with shades of red and gold. However this is a game that is perfectly in touch with its own time period. Though this is fantasy, and no precise date is given, the architecture and setting fit the mood perfectly.
I've left the story for last as one would think it would be the least important part of a game that wants you to steal everything you see. Eidos put a little too much faith in it, and the laughable writing makes the characters even less likeable. If nothing else, the fact that such a story was implemented, it led to some amazing scenarios and levels, one of which was a haunted asylum, that sent chills up my spine at every turn, and was a very unexpected treat.
Overall, Thief is worth playing. March 2014 will be busy for both new consoles, and if you're on PS4 like me, you're most likely excited for inFamous: Second Sun. If you're looking for something to pass the month, Thief will be a worthy endeavour, if only for the Trophies.
A 7 out of 10.
Jack Valentine… Expand
Average User Score: 8.2Feb 14, 2014When we approach "Left Behind", we have to ask ourselves, "What if it's the best part of The Last of Us thus far?"
I managed to avoid everyWhen we approach "Left Behind", we have to ask ourselves, "What if it's the best part of The Last of Us thus far?"
I managed to avoid every other trailer aside form the thirty second reveal shown back in November. I find that nowadays, every trailer is a spoiler.
This made my experience all the more enjoyable.
The downloadable story of about 3 hours, tells a prologue story of Ellie. Before leaving the quarantine zone. Before Joel. Before the Fireflies.
You play as Ellie on the very day that she was bitten, while her and a young friend named Riley explore an abandoned mall.
There was a lot more to the story than I could have ever expected, however, that's something that you must see for yourself to truly appreciate.
One of the best parts about the new DLC, is the removal of a large part of the combat. One of the things that slightly frustrated me about the first game, was the fact that it seemed like killing people was the only thing allowing me to progress through the level.
This time around, it's down to just the narrative to drive the story. There are some of the mechanics that were intended to be used for combat purposes in the original game, that have been reworked in some of the most wonderful ways I could ever have imagined.
You also are given quite a bit of freedom to roam around the locations of the game, and there is a great sense of exploration that comes into play.
I should comment on the length, and I cannot even express how frustrating it is to see registered critics docking points because it is relatively short. If critics could only see past the function of the game as a distraction and more as the piece of art that it is, they may realize that it is quality over quantity that matters, and always will be.
Not to even mention the fact that at around 3 hours (while I was taking my time to explore), I found it even then to be a little drawn out. But spending an extra half an hour with such wonderful characters is hardly a bad thing.
Overall, The Last of Us: Left Behind, is a phenomenal addition to one of the greatest games of all time.
You should already know if you're interested in returning to the dark, harrowing world of Ellie and Joel, but if you are even slightly on the fence, just know that the $15 spent will not be wasted.
Jack Valentine… Expand