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Average User Score: 4.0Oct 28, 2017I wasn't very enthusiastic about Destiny 2. Destiny had been pretty heavily critisized by its lack of story, meh gameplay, and the gameplayI wasn't very enthusiastic about Destiny 2. Destiny had been pretty heavily critisized by its lack of story, meh gameplay, and the gameplay videos I watched about it didn't exactly sell me on it, although as a PC only gamer I knew I'd be immune to the sequel related salt. However I took the (once a year, if even) 60€ plunge and HOLY **** I LOVE IT.
Things that I *loooove* about Destiny (2? in general? I don't even know.):
- Weapon loot is random to a point, but most equipment has some customization options, especially sights, barrels, magazines, and specializations in the case of armor. That really solves the Borderlands-esque problem of being stuck with weapons as-is.
- Short story arc, with focus on sandboxy stuff to do.
- Really nicely crafted levels, and story missions. Some stuff, like the Titan level, is not only mega pretty, but also super atmospheric.
- Tons of stuff to explore and emergent gameplay.
- Public events, which are super nice solo-compatible cooperative missions.
- Very satisfying gunplay.
- Fun and very well done voicework.
- Fast to level a character up, thus motivating running all the classes and making it easy for friends to get to a similar level quicker, and avoiding the Borderlands style of level disparities that made playing cooperatively a very fleeting and tricky affair.
What I don't really like about it:
- Lack of difficulty options (most of the game is on the easy side and the AI can be pretty brain dead at a distance).
- Complete lack of regional chat.
- While rather large, one wishes the weapon selection was a bit richer, especially in regards to Legendaries.
- Skill system and character progression can be barely qualified as such. While there's 3 subclasses with 2 specializations each, it simply consists of adding a maximum of 4 perks as one levels up, so the customization options are literally binary. It's a shooting game after all, but still, pretty lackluster. Further, at least one of the specializations on each class will be absolutely useless on flying enemies, so while one can certainly "play their way", it will always be very obvious which spec is the most useful one.
- The bad thing about all good games: that they end. Some areas are a bit underwhelming and the general amount of them is more scarce than I would like. The real problem I have with D2's progression is more that the two first worlds are great, the third is kinda meh, and the fourth pretty much blends in with the third. And to top it off, past that the campaign becomes a stretched linear set of missions that becomes pretty tedious to complete (I call it the Mass Effect 3... well, effect.). It kinda loses steam one third into the campaign level wise, although the adventures and the core game itself is still entertaining and well made.
Overall though, I've been glued to my computer for the last 3 days, and I've had a ton of fun. I'm really glad to have bought the game, and I'm looking forward to the DLC. Really good game.… Expand
Average User Score: 8.4Jan 31, 2016Best Sonic game I've played since Sonic 3. Better than Adventure 2, better than Generations, not perfect (controls are a bit wobbly, someBest Sonic game I've played since Sonic 3. Better than Adventure 2, better than Generations, not perfect (controls are a bit wobbly, some music choices are questionable, maybe levels could use a tad more polish) but the game itself is amazing.… Expand
Average User Score: 3.5Oct 16, 2015How can you make a game, let alone one where you're driving super fast cars, without a pause button? How can you make a game where you can'tHow can you make a game, let alone one where you're driving super fast cars, without a pause button? How can you make a game where you can't skip cinematics? How can you make a game where YOU CAN'T SKIP THE MOST PATRONIZING **** IN THE WORLD SAYING THE MOST OBVIOUS, STUPID, UNNECESSARY EXPLANATIONS FOR ANYONE WHO'S PLAYED A VIDEOGAME AT LEAST ONCE IN THE LAST 40 YEARS!?
...AND HOW PRAY TELL DO YOU FORCE ME TO SIT THROUGH THE SAME EXTREMELY PATRONIZING EXPLANATIONS A SECOND TIME?!!
Look, game looks half alright. Control is hardly stellar. But the absolute TRASH design of the whole game as a product makes it an infuriating and retarded exercise in frustration.… Expand
Average User Score: 6.7Apr 26, 2015It could be a bit more complex, it could be a bit more entertaining (Powerplay will probably do that), but as it is now, I am very glad toIt could be a bit more complex, it could be a bit more entertaining (Powerplay will probably do that), but as it is now, I am very glad to have trusted Frontier and put down the most money I've ever paid for a videogame. The audio and graphics are astounding, the fighting is fun, the flying feels right and it's all around an incredibly satisfying game. I feels what X2 felt when it came out, only bigger and better. And I love it.… Expand
Average User Score: 6.3Apr 26, 2014A really solid game that mixes single with multiplayer, Hawken with Mirror's Edge and the Battlefield teamwork with CoD's lone wolf gameplayA really solid game that mixes single with multiplayer, Hawken with Mirror's Edge and the Battlefield teamwork with CoD's lone wolf gameplay to create a really interesting hybrid. Even finishing on the lower section of the player roster is extremely satisfying for all you do at the end of a round. Graphics are nice, and I don't quite understand all that GR4PHIX 4R3 SUXX0R2 crowd. It's a game that balances performance and quality very well.
The 30€ price is very reasonable, the action is cinematic, the tutorials are obnoxiously complete and both engine and gameplay are solid, fun and satisfying. A recommended purchase.… Expand
Average User Score: 5.9Feb 17, 2014It's a fun romp of a game, about the same quality as a FEAR installment. Top notch graphics, very good voice and motion capture. Although itIt's a fun romp of a game, about the same quality as a FEAR installment. Top notch graphics, very good voice and motion capture. Although it is another generic shooter at its core, it has some nifty quality details that will make you keep smiling and say "cute!", and that sets it apart from the rest: the sci-fi setting, the atmosphere, the alternate firing modes, some seriously kickass weapons, lots and lots of Codex-like info pages, the breach system, skills you unlock across the game; it all works very well, and it brings a frantic and fun gunplay that allows for a variety of ways to solve the situations the game throws at you. The UI feels "realistic" while remaining useful for the most part, the weapons feel meaty and useful, the enemies will usually put up a fight (if the AI gets around to it), and once you get used to the controls, they are actually pretty responsive, with the exception of maybe the slides, which are kinda spotty. On the downside though, it feels like a straight Xbox port, with a very narrow FOV that together with the flashes and postprocessing effects made me feel a bit unconfortable a couple of times. You can breeze through the game on Hard without dying too many times, the plot is neither very clear nor really interesting, and the player never does any choice, so the game more of takes you by the hand across a variety of rooms and tells you "alright, now kill these guys. Now these ones. Now these." until you reach the end.
There's also the cheese value of this game, which cannot go unnoticed. Everything will be labeled, from "hobo" to "bench", which I found kinda funny as it seems like the protagonist has severe memory issues. There will be nonsensical cutscenes presenting enemies on a circle and a camera panning around "hacking" indows on the side, and most of the chip extracting scenes are so over the top violent that you can't help but to chuckle a bit.
All in all I say this is a good game if you get it for about ~10-15€. It's fun for kiling an afternoon or two with, I've heard very good things about the coop missions (haven't tried them myself) and the gameplay is nice enough to at least make me consider a second playthrough in a future. And although it doesn't really fit in the 'Syndicate' series of games, as a standalone FPS I say it's a good choice if you wanna pewpew some baddies but you're tired of military, CoD-like games.… Expand
Average User Score: 2.1Jan 7, 2014I just finished the campaign. Tried the multiplayer for a few hours. I can't understand all the hate.
It's a CoD, plain and simple. ItI just finished the campaign. Tried the multiplayer for a few hours. I can't understand all the hate.
It's a CoD, plain and simple. It works well, it has amazing graphics, it has its own flavor of multiplayer, and the new Extinction mode is pretty awesome. Some moments in the campaign (especially towards the end of it) are really cool, and together with a bit more lively palette they make it more entertaining that other games like MW3.
Even if you don't get a lot of fun out of it, it's an enjoyable romp with enjoyable graphics and tight gameplay. That's at least a 6 in my book. The more-enjoyable-than-average campaign gives it an extra point (if only for the AWESOME space sections), and the fact that I was able to get it for 30€ just two months after release make the one last point in my score. It's a meh game for 50-60€, but a damn good one for half of that.… Expand
Average User Score: 6.8Dec 10, 2013Darkout is an amazing game and I'm having a lot of fun with it.
I've played Minecraft and Terraria before, and I really liked them both forDarkout is an amazing game and I'm having a lot of fun with it.
I've played Minecraft and Terraria before, and I really liked them both for what they are, but Minecraft lacks focus and Terraria is more in line with a 'Metroidvania with crafting' than a survival game.
Darkout's highlights are its graphics. It is a very beautiful game, brimming with atmosphere and with breathtaking landscapes. Light effects are superb, and while some clunky animations sometimes break the illusion and makes it feel more of a pre-rendered 2D platformer it doesn't happen much. It's a very solid an impressive effort on that aspect.
But Darkout is not only about eye candy: Light management is actually very important in this game, and while standard torches have a 2-3 tile light radius, other kinds of brighter and more powerful (if more complicated to build) lights will become available later on. The inclusion of electricity, along with various lights, devices and generators really stands out among the game's features. Its crafting system also encourages the player to make safe routes, build a hover-sled network and make outposts along the way as they keep scouting ahead to try and make sense of their situation, and survive. New crafts unlocks new research that unlocks even more crafts, giving the player so many options to build and decorate bases it's a bit overwhelming at first.
You will find camps, leftover supplies and ruins as you scout, and from there you can get data sticks that you can use to hear another survivors' stories as you try to fix your distress beacon and attempt to get rescued. Story is not very fleshed out yet, but as it stands right now it can last you for a long time, while still being completely optional. Reminds a bit of how Half Life treats its plot, in the sense that it's there, you know what you need to do, but there are no briefing pages or objective markers, and it gives the player an objective to focus on, as well as freedom to do it however and whenever they please.
Any defects I can find to this game are quickly dismissed by its 10€ price tag and the fact that it's clearly described as a work in progress, such as the relative meager variety of enemies (still, 8 different enemy types thus far is pretty impressive), the fact that you sometimes "drop" your inventory while rearranging your stuff, that falling on a tar pit can sometimes be a long and unscapable death, and minor gripes such as being unable to switch the suit's lights on/off with a keystroke or taking a sled from a line without having to disassemble the whole thing, pylons included. Game only crashed once on me in 20 hours of playtime.
Intel I7 3700
Nvidia GTX 650 2G
8 GB RAM
2 TB HDD
Absolutely recommended. Even if you don't like survival games and especially if you like sci-fi. It drags you in and doesn't let go.… Expand
Average User Score: 6.7Nov 20, 2013I know it might not be a game for everyone, but I friggin' love Take on Helicopters. Voice work is very good, characters are believable,I know it might not be a game for everyone, but I friggin' love Take on Helicopters. Voice work is very good, characters are believable, story is interesting and draws you in, and I really don't know how it is to fly a helicopter in real life, but I must say I find ToH's compromise between arcade and simulation awesome. Indicators are easy to read without holding your hand. Flight experience is very flowing and relaxing, while tense and demanding. Terrain textures are quite ugly and I didn't really like the FPS segments, but you can skip those.
Very, very good game. Easily worth my 15€.… Expand
Average User Score: 3.2Nov 18, 2013Steam shows my game time as 4 hours. I must have advanced 20 minutes at most on the campaign. The other 3 hours and 40 minutes have been spentSteam shows my game time as 4 hours. I must have advanced 20 minutes at most on the campaign. The other 3 hours and 40 minutes have been spent trying to make the game playable with a joystick, and failing.
- Awful human models.
- Terrible textures
- Unbindable controls
- Joystick support sketchy at best (can't configure my HOTAS X)
- Stupid in-station segments.
- Obnoxious menu system.
- One flyable ship.
- No mouselook in no external views.
- Objects in space are static. No more 'match speed'.
- Shaders look terrible.
- Keyboard control over-sensitive.
- Game-breaking bugs.
Those are a lot of deal-breakers. Unlike X3, it is not an incomplete game with gaps the community can fill in. It is a game full of WRONG design choices that will require an amount of dedication from the community unseen of this side of MERP to fix. It's cool that you have an excellent modding community Egosoft, but it looks like it'd have been better for you to just straight outsource them during development.
I would give this game a 4, because despite it being broken and unpleasant to the point of unplayability (especially when compared to the rest of the saga) it's got some interesting ideas and the developer has been pretty honest up until Rebirth, but Egosoft's attitude of what looks like not only over-optimistic previews, but also little pre-release information, what 3 days later looks like a full-on review embargo until they have some stuff sorted out, and not even preparing their forum from what they knew would be an onsaught of unsatisfied customers earns it a 3.
X: Rebirth is a 3/10 game. This is shameful.
DO NOT BUY until some of the more glaring stuff has been fixed. If that.… Expand