Destructoid's Scores

  • Games
For 3,897 reviews, this publication has graded:
  • 48% higher than the average critic
  • 6% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 2.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 BioShock Infinite
Lowest review score: 10 Revelations 2012
Score distribution:
3948 game reviews
    • 78 Metascore
    • Critic Score
    Dragon Ball Z: Kakarot might be an all too familiar trip down memory lane, but so far it’s fun enough and much more pointed than some of the aimless DBZ games of old.
    • 80 Metascore
    • Critic Score
    Although it does have some issues with text readability in handheld mode, Tokyo Mirage Sessions #FE Encore otherwise represents a clear improvement over its Wii U counterpart. The ability to speed up Session combos makes the combat feel substantially faster in the game’s later stages, and the new content exclusive to the Switch release is a more than welcome addition to an already sizeable package. Despite my one issue with it, I can’t help but consider it the superior version of an already excellent game.
    • 69 Metascore
    • 75 Critic Score
    Cross Rays still has room to improve for both presentation and gameplay elements, but the new changes result in a better game. In an era where many Gundam games are failing to improve over their predecessor, seeing Cross Rays try and succeed to be a better game is a much-needed sight. Hopefully the team at Tom Create keeps the trend going with the next one, because they have the foundation needed to create something special, especially if they make it a crossover entry.
    • tbd Metascore
    • 55 Critic Score
    Having an extended campaign with some really out-there storylines would have been a fantastic use of paid DLC, but for now you're stuck just doing the same errands over and over or restarting once again.
    • 75 Metascore
    • 70 Critic Score
    Borderlands 3's first DLC is quirky and action-packed, but I was decidedly left wanting more.
    • 40 Metascore
    • 50 Critic Score
    Unfortunately, SuperMash is a game where the concept is better than the execution. While the spritework and chiptunes are nice, the gameplay holds the whole thing back; a big problem when the gameplay is supposed to be the main feature. Ironically, the mashed-up games usually end up being less than the sum of their parts.
    • 72 Metascore
    • 85 Critic Score
    I'm not sure if Takahashi will ever be able to top Katamari Damacy – for my money, it's one of the greatest video games ever made – but Wattam captures that sense of whimsy and magic in its own way. The care-free music and gosh-darn-huggable character designs make this a must-play for fans.
    • 73 Metascore
    • 80 Critic Score
    It takes time to really get into MechWarrior 5.
    • 82 Metascore
    • 85 Critic Score
    A fantastic way to spend an evening, and it improves and builds on the strengths of the original in iterative but meaningful ways. Whatever happens next, I’m fully invested in this series. The price is more than fair, and it’s a unique passion project that’s so dang wholesome and smile-inducing. It’ll montage dance its way into your heart and prove that ground pies, picked up and cleaned off, can still be delicious, perfectly sanitary sources of nourishment.
    • 60 Metascore
    • 60 Critic Score
    Tools Up doesn't make the most of its clever co-op gaming concept, but I still had a decent enough time. I'll be there day one if a sequel ever takes this home-renovation hook and runs wild with it.
    • 84 Metascore
    • 100 Critic Score
    This is a historic moment for the series: half a decade later, I can recommend picking up anything and everything Shovel Knight related.
    • 69 Metascore
    • 70 Critic Score
    Ancestors is a large, fussy, and at times uneven survival experience, but it's also deeply gratifying once you sink your teeth in.
    • 83 Metascore
    • 90 Critic Score
    Life is Strange 2 represents a sophistication of Dontnod's storytelling capabilities because it effectively adds up and weighs moral decisions to truly influence the narrative outcome. Every ending comes with some degree of complication -- that much was to be expected -- but it's satisfying because they're all befitting of the characters you molded. Whichever direction you took Sean and Daniel's lives, chances are you'll feel responsible for their fates. It's personal. Because it's personal, it's memorable. That's about the utmost positive quality for this style of story.
    • 77 Metascore
    • 80 Critic Score
    Although the concept of a "Diablo spinoff for the Darksiders series" had the potential to just be a big bowl of wrong, the mad men and women at Airship Syndicate pulled it off.
    • 66 Metascore
    • 80 Critic Score
    Even when it's not sounding like an improv group at a Bernie Sanders rally, Heroland is a gem. It's incredibly funny, the characters are some of the most charming I met all year, and its unique take on turn-based battles made a strategist out of me. I just wish I didn't need to do so much grinding to see the game through to the end.
    • 80 Metascore
    • 85 Critic Score
    Arise: A Simple Story is true to its name and offers both function and form, which is why I'm so anxious to see what Piccolo Studio has next in the pipeline.
    • 79 Metascore
    • 75 Critic Score
    There isn't a strong narrative that strings together this adventure, but the lack of one makes the whole experience a bit more beguiling.
    • 68 Metascore
    • 70 Critic Score
    As I walked back to Shenhua's cottage to turn in for the night after a hard day's work, earning back the money I had gambled away, it hit me: people just aren't making many games like this anymore.
    • 75 Metascore
    • 70 Critic Score
    It’s a refreshing change of pace from moody protagonists saving the world from unambiguously evil villains. While I like to poke fun at fashion issues like Ryza’s butt hungrily devouring her shorts, I had fun with Atelier Ryza. It’s not quite enough to get me to run out and pick up the rest of the series, but if I’m ever in the mood for some more anime crafting hijinks, I’ll probably give them a look.
    • 64 Metascore
    • 75 Critic Score
    ILMxLAB did a great job of taking an existing expanded universe storyline and making it their own.
    • 59 Metascore
    • 75 Critic Score
    When everything comes together, Golem has some of the best PlayStation VR combat I've played, and a story worth hearing. When it's off, even a little, frustration follows. If you can tolerate backtracking and don't mind dealing with occasional VR tech idiosyncrasies, you're gonna have a grand time.
    • 80 Metascore
    • 70 Critic Score
    On one hand, the online is absolutely broken and embarrassing. On the other, anytime I'm not dealing with that nonsense, I'm having fun with the game. Maybe in a couple of months, when I've min-maxed every Pokémon in the Dex and am just focusing on raids, I'll feel more antagonistic toward the game and its woeful online, but right now, when I'm doing literally anything else in it, I'm having a good time.
    • 80 Metascore
    • 75 Critic Score
    Pokémon has always literally been give and take since the second generation. Some give more than others, and Sword and Shield has taken away quite a bit.
    • 47 Metascore
    • 40 Critic Score
    For a title set far into the future, Terminator: Resistance remains disappointingly locked into the past. With lackluster design, story, dialogue, AI, and combat, Terminator: Resistance is a genre example generations out of time.
    • 68 Metascore
    • 70 Critic Score
    Gylt is very much in the same spirit as Concrete Genie in that it's a short but mostly engaging romp that's best enjoyed by the right kind of audience.
    • 80 Metascore
    • 80 Critic Score
    You’re going to occasionally roll your eyes at a cheesy moment or groan at a technical issue, but Respawn did right by Star Wars.
    • 77 Metascore
    • 85 Critic Score
    It’s a beautiful story about caring and being there for the people who matter most. It’s also really gosh darn funny, and I love it.
    • 76 Metascore
    • 70 Critic Score
    In reality, for the hour or so I enjoyed the game with a friend, we were on the same page for most every mission. However, the fickle nature of the controls kept us from completing these missions as quickly as possible.
    • 75 Metascore
    • 80 Critic Score
    Superliminal's satisfying every time a puzzle clicks. It sounds obvious, but that's the most redeeming trait a puzzle game can have. Sometimes it'll take you by surprise, sometimes you'll train your eye to see it coming. But analyzing a situation, exploring possibilities, and approaching it from unique angles never fails to be rewarding. Is that enough to offset the realization that you're starting from obtuse and working backward toward logical? It all depends on your perspective.
    • 70 Metascore
    • 70 Critic Score
    Afterparty is a unique look at the people we are, the people we wish to be, and how the world, its occupants, and even ourselves can frequently f.ck with both. While as a video game it offers mostly persistent conversation, that conversation is excellently performed and smartly written. Despite undeniable narrative and technical shortcomings, Afterparty is still a shindig worth turning up to, even if the invite seemed a little more promising.

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