Cubed3's Scores

  • Games
For 2,558 reviews, this publication has graded:
  • 42% higher than the average critic
  • 10% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 6.7 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Fire Emblem: Awakening
Lowest review score: 0 The Letter
Score distribution:
2558 game reviews
    • 70 Metascore
    • 80 Critic Score
    Zombie Army Trilogy on the Nintendo Switch is a good fit ultimately. No, this is not the most complex or revolutionary one on the market. At its core, in fact, it is very much a linear action title that wears its heart on its sleeve. There is plenty of bombastic action and very little substance. That is not a criticism, however. This is a game that knows what it is, and does it well. It is definitely a downgrade graphically, and it takes until the third chapter to really hit its stride in terms of complexity. However, the experience comes into its own as a co-op adventure with friends, and there is certainly an awfully lot of fun to be had here.
    • 69 Metascore
    • 50 Critic Score
    Great ideas and some outright fun is far too often marred by technical glitches, a maddening GUI, and simply overwhelming amounts of numbers and terms with very little information as to what any of it does. The originality of the game is cool but there are too many ideas were packed in without actually making sure they all work together coherently.
    • 81 Metascore
    • 90 Critic Score
    Total War: Three Kingdoms - A World Betrayed is another fascinating addition to the main campaign for those who are still obsessed with this wonderful strategy title. Adding an important part of the story, and introducing some fan-favourite characters and scenarios, The Creative Assembly has once again vindicated this DLC approach. The new faction mechanics for Lu Bu and Sun Ce give an additional strategic dimension, and as with the previous DLC, the existing characters have new situations in this warring China, meaning there is an added incentive to replay the campaign with them numerous times over. This is a no brainer for owners of the game to buy this addition.
    • tbd Metascore
    • 20 Critic Score
    Wanking Simulator is just another bottom-of-the-barrel Steam game, and one that isn't as silly as its name suggests. Not a speck of humour can be found within, and the gameplay is unbelievably boring, as the sandbox world is almost devoid of things to do. You are better off doing the real thing. The best things in life don't cost £9.99, after all.
    • 61 Metascore
    • 40 Critic Score
    While the idea of Big Pharma is interesting, and could have the potential to engage some players in many hours of gameplay, the implementation causes this to be not enjoyable. Text that is so small that it is hard to read, alongside with information disappearing and reappearing, are somewhat annoying, so much so that some may decide to give up before even exploring the title's full potential. That along with confusing tutorial instructions, make for a disappointing gameplay overall.
    • 36 Metascore
    • 30 Critic Score
    Arc of Alchemist feels so very dated, it could easily be confused for an early Idea Factory title getting its remaster on Switch… without anything actually remastered. Unremarkable and uninspired, it's a quintessential mindless dungeon-crawling RPG, with no real hook to set it apart. There are a million games out there that do exactly what Arc of Alchemist does, but better in every way.
    • 85 Metascore
    • 80 Critic Score
    A true spiritual successor and sequel in one. Every little element is instilled with the same wit and comedy as the original, and the mechanics are polished to perfection. The constantly evolving needs of each stage, and the regular requests that pop up as little memos mean this never gets dull, and continually keeps players on their toes. There's easily 20 hours here, and plenty more on replays Anyone who loved Theme Hospital will find their new obsession here.
    • 83 Metascore
    • 90 Critic Score
    The Yakuza series has finally started to receive some of the acclaim and audience it has long been due. It deserves even more, however. These are some of the finest video games ever made, with no hyperbole. The storytelling is absolutely masterful, gripping and enthralling, filled with characters that the audience will fall in love with.
    • tbd Metascore
    • 70 Critic Score
    Despite its age, obvious budget limitations, and, yeah, lack of popularity, CHAOS CODE -NEW SIGN OF CATASTROPHE- is a surprisingly fun fighter, with a pretty varied (albeit typical) roster of characters that will to everyone needs. Content, as well as mechanics-wise, it's nothing special… but that's not the issue here. The biggest flaw of this port is, without any doubt, the lack of an online mode. Hard to understand why this wasn't included, as it's the one thing that the vast majority of genre aficionados can't live without…
    • 70 Metascore
    • 60 Critic Score
    DISTRAINT certainly seems to understand that the things that go bump in the night are less scary than the deep-rooted horrors that you can inflict on yourselves. This surreal-meets-the-mundane short story about a man's descent to metaphorical - and maybe literal - hell will keep you invested in the two and a half hours that the journey will last. Just don't expect any decent gameplay.
    • tbd Metascore
    • 60 Critic Score
    The visual novel format, animations, and cultural references all end up creating something that feels incredibly Japanese. There's even an anime-style opening to boot. It's recommended for those that wish to learn about Japanese culture, or practice reading Japanese, but it may not be a game that appeals to the masses.
    • 47 Metascore
    • 50 Critic Score
    There are some really cool ideas here, and potentially a really good game hidden under a mess that seems like it needed several more months of playtesting and hammering things out. There are just too many things like a lack of polish, a mess of a UI, the camera is hard to control, and bugs/glitches make the experience frustrating. It is sad because, while there are some cool things in here, it simply is not ready for release at this point. It needed way more time actually making sure the core experience is enjoyable, rather than fighting through nearly everything except for enemies.
    • 52 Metascore
    • 50 Critic Score
    Overpass is a double edged sword by design. All its features which would make it appealing to genre veterans - a heavy emphasis on speed control, incredibly tight controls, and demanding track design - are exactly what'll deter most everyone else away from the title. Coupled with serious design flaws and it's hard to recommend this racing sim to anyone but those truly passionate about the genre. All the same, they're clearly Zordix Racing's target audience, with little concession made to welcome newcomers. While alienating, design philosophies like this ensure Overpass has a strong identity that doesn't pander to non-fans of the genre. Even if this is rough around the edges, its lack of handholding is quite commendable.
    • tbd Metascore
    • 70 Critic Score
    While hindered by the frustrations of a confusing tutorial, and at times clunky controls, Parklife still manages to provide something fans of Cities: Skylines will enjoy. Although the changes are mostly aesthetic, this DLC still adds enough to make it worth the purchase if you have a specific interest in parks and zoos, and want to bring that passion to life. This expansion has the potential for one to create their very own park paradise, making it a fine addition to the renowned city building game if you are willing to put the hours in.
    • tbd Metascore
    • 50 Critic Score
    Although the newly designed buildings and overall aesthetic differences to Cities: Skylines are a welcome change, one cannot help but feel there is a large degree of missed opportunity and overall lost potential, with the aforementioned designs changes as well as the disappointing, and limited new set of maps. Unfortunately, because of this Green Cities is not a big recommendation when compared to the wider variety of DLCs already available for the core game. Try them instead, as they seem to contain content that will be more worth your time and money.
    • 73 Metascore
    • 70 Critic Score
    The new UI is ugly as sin, and the animation added to the boss sprites is laughably out of place. The new background art is a mixed bag of some decent work and a couple examples of soulless imitation that fails to capture the intent of the original. All of this applies for those who are familiar with the original Romancing SaGa 3. For everyone else, this is an excellent RPG that has a lot of content and replayability. A vast cast of weirdos and miscreants to recruit, and shenanigans to get into await in this saga.
    • 75 Metascore
    • 80 Critic Score
    Even one amongst the games included is very enjoyable to play through, and having two in the package makes it that much better. Despite the huge battles of so many characters, it actually goes quick and, gives a much more chaotic yet satisfying experience rather than the "perfect" style Fire Emblem requires to play. This lacks many newer conventions, like managing relationships, as an example, and feels somewhat aged, but despite all this, it is still fun to play. The bundle is just so polished, that it's hard not to recommend.
    • 90 Metascore
    • 70 Critic Score
    The active story events of ShadowBringers are good fun, but due to the grinding nature of the genre, it suffers from some terrible pacing issues. If you are invested in FFXIV, this DLC will probably excite and please you. It's a fun but forgettable romp that runs just the wrong side of boring during its hours-long retelling and bland A-B mission style. If this tickles your fancy, be sure to start and play with a team of friends - it will easily be 10 times more enjoyable, if infinitely longer.
    • 78 Metascore
    • 70 Critic Score
    No, THE LONGING isn't perfect. It could definitely be so much more than what it is. More specifically, for something that's supposed to last for more than an actual year, you won't exactly swim in content while playing it. On the other hand, of course, this was never about "content," but about getting engrossed into it all, and letting the dark, empty caves become part of you. It's hard to verbally explain how something so… non-gamey achieves that, and, yeah, it won't satisfy just about anyone, but lovers of indie titles with unique concepts are advised to try this out.
    • 71 Metascore
    • 50 Critic Score
    EarthNight is really a product of its genre. It's rare that auto-runners feel truly unique, and while this does a decent job of introducing new mechanics regularly, it does such a poor job with enemy placement that you will have to run through the same kind of courses over and over before you get to see them - unless you skip on through the fray, and that only works so long. Even when you find these new ideas, they are often just one tweak shy of something a lot better than they ended up being, and it's a shame such an original idea feels so flat.
    • 74 Metascore
    • 60 Critic Score
    Fire Emblem DLC rarely comes in at a cheap price, and this is no different, and, disappointingly, this recycles existing maps, has very little in the customisation department, and removes many of the features that made Three Houses popular in the first place. There doesn't seem to be enough substance in this eight-to-ten-hour journey to really strongly recommend this as a must have, but for those itching to add to their Fire Emblem experience, will manage to enjoy this, even if it is a bit pricey.
    • 95 Metascore
    • 100 Critic Score
    The original Persona 5 was already a joy to play; however, this version definitely steps up to the plate and knocks it out of the park. If Persona 5 was a perfectly executed and baked sponge cake, Persona 5 Royal is the same perfect sponge cake... but now filled with lashings of jam and cream. Everything that has been added has been amazingly well implemented. This is a wonderful title, regardless of whether or not it is compared to the original… which is still a delectable sponge cake! The story, characters, music, gameplay, and animation - everything comes together and creates an experience that is the personification of JRPG perfection. Incredibly unique and enjoyable!
    • 89 Metascore
    • 90 Critic Score
    Ori and the Will of the Wisps definitely has its downfalls, from a lack of dungeons and performance hiccups to abilities that needed to be fleshed-out more, but comparing this to all of the amazing feats that it reaches, these gripes feel nothing more than nit-picks in an otherwise wholly enjoyable and immersive experience. While it may not meet every expectation set by the almost perfect Ori and the Blind Forest, it's nonetheless a worthy successor and is easily one of the best metroidvanias on the market right now.
    • tbd Metascore
    • 50 Critic Score
    DOOM 64 is considered a cult classic, meaning that the people who love it, really love it. The one writing this doesn't though. It is way too slow, tries to have a horror atmosphere (and almost succeeds), although it is in no way a horror game, and, most importantly, the level design is mediocre at best, as it's more about flipping switches than killing demons. Those who loved the original will be glad to know that this is a very good port, with FHD resolution and an improved frame-rate - just don't expect any new content.
    • 82 Metascore
    • 90 Critic Score
    In spite of featuring less content than the title's 2013 remake for iOS and Android, that doesn't change the fact that this is the best version of Sonic the Hedgehog 2 currently available for a home console. Knuckles is included as a playable character, Super Sonic and Super Knuckles have their own unlockable modes where the Chaos Emeralds are collected out the gate, and the inclusion of the Drop Dash only adds depth to already excellent platforming. With a fantastic set of levels, and plenty of quality of life additions, SEGA AGES Sonic the Hedgehog 2 is one of the line's better offerings.
    • 91 Metascore
    • 100 Critic Score
    As in the past games, this is rich with culture, community, humour, and charm. There's a reason why the series has such a dedicated fan base - and with such hype, there's always the worry that the expectations may not match reality. However, New Horizons exceeds expectations in every way. It proves to be the ideal gateway game for many people and, with added touches of magic, Animal Crossing: New Horizons is perfect for players old and new.
    • 80 Metascore
    • 90 Critic Score
    A fantastic collection of some of the best Megaman titles! Capcom has given this collection plenty of attention, and really rammed in as many features as possible. Presented in beautiful HD, with loads of display and filter options, and running at a silky smooth frame rate, it ensures players can find something that suits their taste. The new multiplayer, casual mode, and save assist features make this the definitive version of the games. To have Zero and ZX recognised and ported to current gen, makes sure they aren't forgotten, and allows new audiences to pick them up and get stuck into probably the best GBA series, and two very fun DS games, on their modern consoles. A fantastic collection, worth a recommendation to anyone in the market for some slick and stylish side-scrolling action.
    • 89 Metascore
    • 100 Critic Score
    This isn't just a sequel. The demons are far more aggressive, their legions have been reinforced with some new baddies, and the Slayer has become an even more dangerous opponent, with more ways at his disposal to destroy everything on his path to the invaders. This almost feels like an entirely new experience, as every single aspect of its predecessor has seen an upgrade or revision. The concept of "push-forward combat" is even better this time around, forcing you to be in the moment every moment. In fact, the only real flaw here, if you can call it a flaw, is how excruciatingly brutal, remorseless, and chaotic DOOM Eternal can be. This simply makes everything else feel dull in comparison…
    • 73 Metascore
    • 80 Critic Score
    There are plenty of flaws, but they mostly come down to the ambition being a little too high, and the mechanics not quite fitting right. Yet… for all these flaws, this Kakarot manages to hype the fans in the audience like the source material has done for all the years. Key moments from the series are showcased absolutely perfectly. Just like how filler can be abided to see and experience the fan-favourite arcs, the missteps here can be forgiven. At least by the hardcore Dragon Ball fans. This is a series that deserves to continue, let CyberConnect2 perfect its creation. There are still the OG sagas to cover, along with the many movies, and even better, the recent stories of Super.
    • 70 Metascore
    • 40 Critic Score
    Giraffe and Annika doesn't quite excel when it comes to its adventuring side - a pity considering how much time it ends up taking - but a charming, comic-esque presentation, and rhythm game boss fights at least make it interesting. That said, it's worth keeping in mind that the rhythm-adventurer's best qualities are the ones it indulges in the least. There are only around half a dozen bosses in the entire thing, leaving the exploration to carry a majority of the experience. Still, light puzzle-solving and a short campaign make it easy to stomach its rougher edges. This is absolutely a case of a concept being better than the execution, but this might still resonate well with a younger audience.

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