Operencia: The Stolen Sun Image
Metascore
83

Generally favorable reviews - based on 12 Critics What's this?

User Score
6.7

Mixed or average reviews- based on 17 Ratings

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  • Summary: Zen Studios’ modern homage to classic first-person dungeon-crawlers takes you to the land of Operencia, an unconventional fantasy world inspired by a faraway land referenced in countless Central European folktales.
Score distribution:
  1. Positive: 11 out of 12
  2. Negative: 0 out of 12
  1. Apr 4, 2019
    95
    Operencia: The Stolen Sun shouldn’t be skipped. What is here is a wonderful RPG that is welcoming to veterans and newcomers alike. Because this is on Microsoft Game Pass there is absolutely no reason to not give this game a shot. There is absolutely something for everyone who enjoys RPGs.
  2. Mar 29, 2019
    86
    Operencia: The Stolen Sun is a top-notch old-school dungeon crawler that modernizes the genre in impressive ways. If you enjoy these sorts of challenging retro RPGs then you definitely won't be disappointed with this massive and memorable adventure.
  3. Apr 15, 2019
    85
    I didn’t expect to get sucked into the world of Operencia: The Stolen Sun as fast and hard as I did. The story and memorable characters inspired by Central European mythology swept me off my feet from the get-go. The combat is equal parts fun, challenging, and rewarding which means entering battles hardly ever feel like a chore. Zen Studios has created a beautiful dungeon crawling RPG that not only will please the diehard blobber fan but also newcomers thanks to clever modern sensibilities. While the tile-based movement isn’t perfect, don’t let that hold you back from experiencing everything else Operencia: The Stolen Sun has to offer. You won’t regret it.
  4. Mar 29, 2019
    80
    Operencia: The Stolen Sun is wildly ambitious for Zen Studios and for their first RPG it is incredibly impressive. It’s filled with passion and the team clearly love the genre. It does not get everything right, but if this is evidence of more to come, I can’t wait to see what the studio can do next.
  5. Apr 8, 2019
    80
    Despite a few issues with its long loading times and its poor voice work, Operencia offers a robust and diverse dungeon crawler that should not be overlooked. The game makes great use of its intelligently mashed-up framework, with a fine balance in place to ensure that the gameplay remains constantly fresh and rewarding throughout. Whether you seek engaging combat, deep progression, or, thrilling puzzles, Operencia has it all, and much more besides.
  6. Apr 4, 2019
    80
    Operencia: The Stolen Sun should appeal to a range of gamers: fans of well made, turn-based RPGs and anyone looking for a budget title that hasn’t compromised graphics or mechanics will also appreciate it. The game doesn’t take a lot of chances but there is plenty of depth and replayability in its character leveling and crafting systems and while it may seem easy in the first few hours, combat difficulty increases and the puzzles become challenging as the game progresses.
  7. Apr 16, 2019
    72
    Operencia: The Stolen Sun proves ambitious for an indie project, and one that offers a wealth of satisfying content for the asking price. Its methodical, sluggish nature may not be for everyone, but those who accept it as a rough-around-the-edges retro dungeon crawler, should get a kick out of it.

See all 12 Critic Reviews

Score distribution:
  1. Positive: 4 out of 6
  2. Negative: 1 out of 6
  1. Mar 30, 2019
    10
    Perfect dungeon crawler throwback!

    - The game has adjustable difficulty options and is far more accessible which, at least in my eyes, also
    Perfect dungeon crawler throwback!

    - The game has adjustable difficulty options and is far more accessible which, at least in my eyes, also makes it way more fun.
    - Zen's done a great job of making the game extremely controller friendly.
    - Character development's well thought out and there's a ton of combinations to explore.
    - Story's weak and character/enemy names are a mouthful. Dialog is all skippable though. But I appreciated the cheesy banter between your characters as you explored the dungeons all the same. There's no pause, you can keep exploring as they talk which is genius.
    - Combat's fun and straight forward. I appreciated that the combat was turn based, yet fast, and that there was no real time system where you constantly felt pressured as things attacked you

    Honestly this isn't what I was expecting. This is a serious, solid effort. There’s some warts like the weak story, some generic 2D art, etc. But it doesn’t detract from the core gameplay. Apparently there's more to Zen than just being "the pinball company." It's pretty clear they've got talent for this. Hopefully we'll see this game on other platforms down the road so everyone gets a chance to see it.
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  2. Apr 11, 2019
    10
    Luuthian's review sums it up perfectly, the game is a fun yet midly hard dungeon crawler.

    I loved the secrets and key hunting as much as I
    Luuthian's review sums it up perfectly, the game is a fun yet midly hard dungeon crawler.

    I loved the secrets and key hunting as much as I loved everything you could do with each character. Each stat has a particular importance that you can't ignore, you have many possibilities of gameplay (be it counter-attack, double hit, tank, heavy hitter, bruiser, solo hitter, healer, buffer, control or striker) with each of the playable characters.

    I spent over 150 hours in it, it never bored me as you have a lot to try out. The only bad parts may be the laggy maps like the Forest or Attila's tomb, the slow pace of the game and the annoyingly fast and heavy-hitting succubus on exploration parts. But every other part is purely based on the player taste
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  3. Apr 19, 2019
    10
    If you grew up playing dungeon crawlers classics like Wizardry, MIght and Magic World of Xeen and the like then you are in for a treat. TheyIf you grew up playing dungeon crawlers classics like Wizardry, MIght and Magic World of Xeen and the like then you are in for a treat. They accomplished just what they set out to do a modernized experience of this type of game. Good combat mechanics and plenty of character customization. Your characters have interactions and backgorund stories which is something that early dungeon crawlers were missing and it makes the experience way better. All in all Zen delivered a great throwback rpg and I hope it is a great success because I would love to see more like it. Expand
  4. Apr 2, 2019
    8
    Zen studios provides us yet with another entertaining experience. The combat elements remain simple yet very effective and should satisfy anyZen studios provides us yet with another entertaining experience. The combat elements remain simple yet very effective and should satisfy any dungeon crawling lover. I never really became frustrated but I did take it in the face a few times battling some of the tougher enemies. When I first heard about Operencia: The Stolen Sun I was surprised to hear the game wasn't the fine pinball we've come to know and love from Zen Studios. This was a good decision to show that Zen can provide more than what we've seen over the year and it's always great to see a studio known for making great games to put it's talents to use in other genres. When beginning the game the graphics were nice and fluid despite taking me a few minutes to game the feel of the movement within the game. Thanks to the beautiful graphics and immersive sound design, the story pulls you in quickly. In regards to the combat I’m pleased to say that they’ve done a quality job here. The battles and puzzles present in the game had me quickly forget about the limited environment movement. Operencia: The Stolen Sun is a game that takes you on a fantastic journey and the overall mechanics in the game feel refined and I'm sure if your a fan of a good dungeon crawler, he's your chance to play a game they were nice enough to add to gamepads for many to enjoy for their small subscription fee. Keep up the good work Zen Studios! Expand
  5. Apr 8, 2019
    6
    Operencia is a lot of fun exploration through a really creative world, but it sadly relegates itself to a "casual" game due to one brokenOperencia is a lot of fun exploration through a really creative world, but it sadly relegates itself to a "casual" game due to one broken mechanic--it's too easy to rest and recharge your characters. All you need to recharge all hit points and mana of your party is a piece of "firewood", and the game throws the stuff at you. Once you realize that, it kinda breaks the game. There's no reason to not just spam your biggest spells in every fight, and even worse, there's no real reason to resort to melee combat at all, which does far less damage. This game was obviously aiming to be a friendlier version of Grimrock, but they went too far and drained it of all tension or sense of survival. What's left is nice scenery, and combat that feels like you're using a cheat code. I played on "normal" difficulty, and there was no way to switch mid-game, so maybe I missed the real challenge. But in any case, normal difficulty shouldn't feel like you've enabled a bunch of cheat codes. Expand
  6. Mar 29, 2019
    1
    Voici un jeu indé qui veut surfer sur la vague nostalgique des vieux débris de jadis... tels que les Might and Magic si ma mémoire est bonne !Voici un jeu indé qui veut surfer sur la vague nostalgique des vieux débris de jadis... tels que les Might and Magic si ma mémoire est bonne ! il s'agissait d'un bien malheureux mélange entre un FPS et... des combats au tour par tour, le tout mâtiné de jeu de rôle évidemment.

    Sauf qu'à l'époque, on avait choisi cette présentation par souci d'économie mais aussi pour des impératifs techniques... et sans doute une fainéantise certaine. En effet, en vue subjective, on s'épargne bien du boulot en termes de modélisation et de graphismes puisque les personnages ne sont pas là mais simplement résumés à leurs portraits.

    Quoi qu'il en soit, du tour par tour en vue subjective, c'est aussi captivant que faire des réussites au Solitaire : c'est antinomique et complètement con. En dehors des combats, le chemin est bien balisé lorsqu'on se déplace sur les cases comme jadis, bien balisé et scripté. Les décors ne sont pas vilains même si l'aspect général reste trop lisse. Ce qui est très vilain par contre, c'est les "cinématiques", des petites animations flash en 2D et 3 couleurs au goût douteux.

    L'interface est globalement perfectible mais c'est surtout le déplacement qui pose problème : tout se fait par à-coups, car la manette est mal calibrée : la zone neutre est énorme et l'accélération trop élevée. C'est juste horrible !

    Enfin, dès le début du jeu, on vous casse les pieds (pour ne pas dire autre chose) avec des miroirs à aligner... putain mais avec une telle "maniabilité", c'est simplement insupportable ! et ça m'a soûlé direct.

    Cette daube est tombée directement dans le Game Pass et on comprend pourquoi... Normalement ça coûte 30 boules quand même. Encore un indé foiré, du classique en somme.
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