- Summary: Take to the battlefield with Wargroove, a strategy game for up to 4 players. Choose your Commander and wage turn-based war on battling factions. Design and share maps, cut-scenes and campaigns with easy-to-use editors and in-depth customization tools.
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Wargroove - Cinematic Trailer
Feb 24, 2019I was really scared I am not gonna like this game but it's adorable and hella fun and addicting!
it made me get to the 5% battery warningI was really scared I am not gonna like this game but it's adorable and hella fun and addicting!
it made me get to the 5% battery warning without noticing :D
it has cute characters it's cute and silly in a nice way. the characters are cute and nice IMO. (the tree girl is adorable)
the mechanics are fun too! I really love the artstyle and this game looks very pretty!
it can be a little frustrating to lose sometimes or make dumb mistakes but I love it
one downside: it's very hard to tell what units the icons are referring to in the effective or vulnerable page!… Expand
Feb 4, 2019People have been waiting for a solid Advance Wars successor for 11 years, and Wargroove definitely lives up to the hype. The game isPeople have been waiting for a solid Advance Wars successor for 11 years, and Wargroove definitely lives up to the hype. The game is phenomenal. A great campaign, "war room" type arcade maps, online CROSS PLATFORM multiplayer, and a ridiculously customizable map and campaign editor, this game jams in a ton for $20.
I would be giving this game a 9.5, but since metacritic doesn't allow for that, I'm rounding it up. The devs have been incredibly responsive to user feedback, and are implementing a bunch of fixes that players have been wanting on day 1 (keep in mind, day 1 was Friday, and they are already pushing updates on the following Monday). Over time, this game will be even greater than it was on release, and for anyone that likes Advance wars and Fire Emblem, this is a great game to pick up.
And it's $20.… Expand
Feb 2, 2019Wargroove is a very solid successor to Advance Wars, though I have to admit, I fell into the all-too-common trap of hyping myself up for thisWargroove is a very solid successor to Advance Wars, though I have to admit, I fell into the all-too-common trap of hyping myself up for this game. In theory, this game would have improved on the Advance Wars model, but it seems to have taken some steps back in certain areas.
Firstly, the game is still fantastic and a great buy for the Switch. I debated between handheld or PC and I think the game is just better on-the-go rather than for the desktop. With the ability to play local co-op, you'll always be prepared to entertain a buddy on those cross-state drives, on long-flights or just waiting around somewhere. The game is aesthetically pleasing and all of the unit models look pretty good.
Now. . . one of the most disappointing aspects of Wargroove is the lack of faction unit bonuses/penalties. The basic infantry unit has the same stats across the board for all leaders. My favorite CO from Advance Wars was Grit- a marksman that improved the range and power of all ranged units, at the cost of all other units becoming worse. I have to admit, I'm sure the way the developers have chosen is better for balanced-gameplay, but I feel like the cost to fun was too great. I especially feel this way about the undead faction- a classic epitome in Fantasy of low-cost, large quantity minions. Unfortunately, they play like everyone else.
On a related note, the game currently does not have any unique units for the four factions, another frustration that would have been relatively easy to add. Honestly, just one or two per faction would have sufficed- instead, the units just have different names.
Overall, if you enjoyed Advance Wars, picking up Wargroove would be a smart play. If not, you may still find some value in your purchase yet- not to mention, who knows what the developers have in store for the future? If they do add some uniqueness and flavor to their factions, this game could easily be 9/10.… Expand
Feb 6, 2019As a veteran and fan of the Advance Wars and Fire Emblem series I eagerly awaited this game for a long time.
The game does a lot of thingsAs a veteran and fan of the Advance Wars and Fire Emblem series I eagerly awaited this game for a long time.
The game does a lot of things right. The music and the graphics are both good. The art style is cool and the design of the factions. The map editor is also very powerful and a feature that is really outstanding. I like the fact that you can share your creations online and play against other players, even though I‘m not planning to play this game online a lot.
However, there a some things that I don’t like that much. It’s kind of like Advance Wars, but is somehow different at some points. Sadly I feel like a lot of things that differ are not better than in AW, they’re worse. I don’t like that units can’t occupy a village space for example.
The biggest disappointment for me was the main campaign. The difficulty was way to high to enjoy the game and the scenarios are way too long in my opinion. In the third scenario I didn’t even get S-Rank the first time. And at that point I didn’t even know every unit or mechanic in the game. It just feels tedious to lose in round 20 because you made a small mistake. This is an hour of my time wasted to frustration. I don’t need to win every game first time like a breeze, but AW never felt that frustrating.
Afternoon I expected more. The story is pretty generic, so no surprises here.
It’s still a good game and I would recommend it, but don’t think you’re getting an Advance Wars successor. Advance Wars was perfect in it‘s simplicity and felt more polished regarding the game mechanics.
Maybe some things will be patched in the future, who knows.… Expand
Feb 24, 2019This game isn't for me.
Each unit is vulnerable to other units, which is fine. That makes sense. But each unit is vulnerable to too manyThis game isn't for me.
Each unit is vulnerable to other units, which is fine. That makes sense. But each unit is vulnerable to too many other units and the only way you can determine vulnerabilities is by looking at tiny super-pixelated icons that don't look like anything. If you click on your knight unit, there are about eight different icons under "vulnerabilities". It's not obvious (to me) what these icons mean.
The campaigns are long and boring.
I wasn't a huge fan of Advance Wars, but I liked it a lot more than this.
I like simple strategy games, that are boiled down to the basics. I don't want to learn eight different vulnerabilities for each unit. There are also an average of about eight units that each unit has advantages when attacking. Too much to learn. I couldn't be bothered. Not interested enough in the game to dedicate a lot of time learning the mechanics.
Into the Breach and Mario & Rabbids are much better turn based games on Switch.… Expand
Apr 3, 2019Discount version of Advance Wars 1, a game made 18 years back, with a particularly bad Forced Tutorial that even forces suboptimal movement;Discount version of Advance Wars 1, a game made 18 years back, with a particularly bad Forced Tutorial that even forces suboptimal movement; subtracted good ideas such as Days of Ruin's persistent vision; added mechanics that weren't thought out with their implications; the grading system only even caring about Speed; and even worse unit AND CO balance with obvious issues being aggravated, with the developers refusing to care to fix the problems.… Expand