Wattam Image
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72

Mixed or average reviews - based on 33 Critics What's this?

User Score
6.8

Mixed or average reviews- based on 28 Ratings

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  • Summary: The idea for this game came from when Keita was playing with his two-year old son, and wondered about what if all toys lived, and connected by themselves? It would be such a fun world to explore and play with! The word “Wattam” itself is actually composed of the Tamil and Japanese words forThe idea for this game came from when Keita was playing with his two-year old son, and wondered about what if all toys lived, and connected by themselves? It would be such a fun world to explore and play with! The word “Wattam” itself is actually composed of the Tamil and Japanese words for “making a circle” or “making a loop”. The initial prototype for this game was made by Keita and his friend Vikram, who are from these two cultures respectively, and this new word acknowledges one of the game’s core inspirations: making connections between different types of things. Expand
  • Developer: Funomena
  • Genre(s): Action, Action Adventure, Adventure, General, 3D, Linear, Third-Person
  • # of players: No Online Multiplayer
  • Cheats: On GameFAQs
  • Rating: E10+
  • More Details and Credits »
Score distribution:
  1. Positive: 14 out of 33
  2. Negative: 0 out of 33
  1. Jan 13, 2020
    91
    It’s quirky enough and happy enough to win over all but the most hardened of hearts, and unless you believe games should be serious business at all times, it’s well worth checking out.
  2. Dec 30, 2019
    84
    If you have even a sliver of child-like wonder left in your heart then playing Wattam is a must. Uncovering its exceptionally imaginative world as you interact with a diverse collection of oddities makes for one captivating and hilarious adventure.
  3. Dec 20, 2019
    80
    As a game, Wattam is a scatterbrained assembly of goofball logic and cumbersome mechanics. As an experience, it's an earnest expression of love, affinity, and forgiveness shared by all of its moving pieces. The product is a game that elicits joy without the videogame-y demand for precooked gratification. Wattam feels like a birthday party where all of your friends actually show up.
  4. Dec 20, 2019
    70
    Wattam is a pure, adorable joy. Keita Takahashi's signature idiosyncrasies shine through in this playful game about friendship and finding pleasure in the simple things. Interacting with the wacky cast of characters is great fun, and there's almost no pressure to march on with the story if you'd rather do your own thing. It's a shame the technical side of things lets the experience down somewhat, but when the game is at its ludicrous best, you probably won't care.
  5. Jan 8, 2020
    70
    It isn't often that you play something that is so pure and unapologetically itself, but that's Wattam. I don't know if I'll ever play another game that makes me turn all of my friends into fruit so I can progress. It oozes passion, and it has an infectious enthusiasm that's present in each and every aspect of it. Wattam never takes itself too seriously, and that makes it easy to buy into its world and suspend your disbelief. While the gameplay is all over the place, Wattam is held together by themes of friendship and a cohesive soundtrack that actually leave you grinning long after you're done.
  6. Dec 30, 2019
    70
    Wattam is a game that simply wants to put a smile on your face. It doesn't last very long, it doesn't require much skill from the player, and it doesn't have a complex story to tell. That also means it doesn't overstay its welcome, and that almost anybody can pick it up and enjoy it.
  7. Dec 17, 2019
    50
    As charmingly idiosyncratic as you’d expect from the creator of Katamari Damacy, but although the harmonious message is clear the game itself is a frustrating chore.

See all 37 Critic Reviews

Score distribution:
  1. Positive: 2 out of 4
  2. Mixed: 0 out of 4
  3. Negative: 2 out of 4
  1. Dec 17, 2019
    10
    Completely magical, light and delightful. A playful journey with many surprises... the puzzles are simple, but enjoyable and the feeling ofCompletely magical, light and delightful. A playful journey with many surprises... the puzzles are simple, but enjoyable and the feeling of the game makes it kind of unnecessary to DO anything... a refreshing break from the norm. Expand
  2. Dec 18, 2019
    8
    I really enjoyed the game. I played it together with another person and we loved every second of it. It's really satisfying whenever youI really enjoyed the game. I played it together with another person and we loved every second of it. It's really satisfying whenever you unlock a new location or a new character, some with special abilities useful for puzzles and some with rather pointless abilities just for the sake of humor and/or fun. It's a joy just to mess around in the game, like trying to stack 20+ characters on top of each others without them falling, hold hands with as many characters as possible and watch them go insane, bomb a whole lot of characters and watch them fly everywhere or just mess around with the "hand holding" mechanic, pulling people into pits. Most of the characters are made up of objects you see every day, but with a cute face on it and a strange color. The art style will feel right at home if you've played Katamari or Noby Noby Boy.

    The creator promised this game was "heavily story driven" and it's true. The story is simple but very effective at getting its message across, especially towards the end. I can guarantee you'll shed some tears, partly due to the beautiful (and surprisingly deep!?) music accompanying the entire thing. Too bad there's just one vocal track in the entire game. On the positive side, each character adds a different twist to the background music and it's always interesting to check how the music will change when you try out a different character.

    Keep in mind that there is a lot of toilet humor, which may throw some people off. The game feels a bit more juvenile than Keita Takahashi's other games too and the story plays like a children's picture book, but I think it's a great match for his art style. I beat the game in 5 hours, which is fine considering the price. If you aim at completing the trophy list as well, you'll probably get an additional 3-5 hours. Great game and worth the price if you are a fan of weird and bizzare japanese games!
    Expand
  3. Dec 23, 2019
    3
    Really boring game !
    Not worth for the modern consoles!!
    Not worth buying !
  4. Jan 16, 2020
    1
    As a hugh fan of Katamari a series of games with their wonderful bright colours , interesting simplistic art style, crazy japanese centricAs a hugh fan of Katamari a series of games with their wonderful bright colours , interesting simplistic art style, crazy japanese centric sound track and simply the most Zen inducing addicting gameplay I have ever experienced, I was very interested to here the series creator (Keita Takahashi) was releasing a new game.
    After seeing a trailer I was sceptical, but Katamari didn't look that interest on the box art either, so I picked the game up.
    Now after played several hours of the game, basically forcing myself to play several hours of the game I simply can not believe Wattam was made by the same person as Katamari. To start the gameplay in Wattam is a kin to a game I would expect to be for a very young child. The mechanics and so simplistic its insulting. Where Katamari had you going into a zone and mastering the subtle and sometimes awkward movements of the ball, wattam has you slowly waddling around most of the time, and pressing a button to attach to things to drag them to a point, there's not much more than that.
    Also where Katamari used color and sound to create a feeling of joy and wonderment, Wattams use of colours and sound feels like it made for a little baby. It feels so much like Teletubbies or those childrens Youtube videos, like "wheels on the bus" and "Baby Shark", I felt like a weirdo playing it.

    IDK if you have the mentality and mental capacity of a 3 years or you are a 3 year old I would recommend Wattam. But if you after that feeling of Katamari look elsewhere. I rate this game so low, because it was not marketed as a baby game and I cant even call it a game, there not gameplay or feeling of doing something, Its just boring, and irritatingly childish.
    Expand

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