INDIVISIBLE is inspired by classics like Valkyrie Profile and Metroid, and has the unique character, world, and gameplay depth Lab Zero is known for.
Meet Ajna, Indivisible protagonist. Ajna is a headstrong girl raised in a remote village. Her father, the town's guardian, has trainedINDIVISIBLE is inspired by classics like Valkyrie Profile and Metroid, and has the unique character, world, and gameplay depth Lab Zero is known for.
Meet Ajna, Indivisible protagonist.
Ajna is a headstrong girl raised in a remote village. Her father, the town's guardian, has trained her to be strong in mind and body to prepare her for things to come. Ajna discovers a mysterious power in herself, and sets off on a world-spanning journey. Along the way, a number of unique heroes will join her on her quest.… Expand
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Indivisible - Coming to Nintendo Switch
Oct 8, 2019Indivisible manages to be something fresh and new, without ever getting too outside of the box. The mechanics feel familiar, as they are an exceptional blend of of metroidvania style exploration with RPG character progression. The combat harkens back to traditional RPG gameplay, but introduces new systems that really add a fun sense of strategy. Indivisible also hosts one of the most culturally and ethnically diverse rosters of playable characters I've ever seen.
Oct 7, 2019Indivisible is a fresh RPG hybrid with a lot of heart and new ideas. Its original combat is bolstered by a frankly brilliant variety of characters, and the high-quality animation welcomes you into its world. It’s not without its lulls and frustrating moments, but Lab Zero have a crowdfunded success on their hands here.
Oct 7, 2019Indivisible was incredibly close to being the best indie RPG I've ever played. The first half of the game is exciting, engaging and does a fantastic job of meshing together fighting games, Metroidvanias, platformers and RPGs. Unfortunately, the second half only manages to nail the Metroidvania and platformer aspects. The strong presentation and likeable characters help carry it through the weaker second half, and it's still absolutely worth a shot if you're looking for a stylish RPG. Maybe some patches and rebalancing can help the weaker second half, but for the moment, Indivisible starts off strong and finishes weak.
Oct 23, 2019It’s hard to truly dislike a game that tries to meld pre-existing ideas into something new, and this is true with Indivisible. However, it’s also hard to truly enjoy a game that doesn’t fully succeed in any of its key areas, and unfortunately this also applies to Indivisible.
Oct 12, 2019Very Good!
Shining animation and kinda warm graphic with slappin' soundtrack that was made with love.
A lot of checkpoints with smart saveVery Good!
Shining animation and kinda warm graphic with slappin' soundtrack that was made with love.
A lot of checkpoints with smart save slots.
Fun battles and light story with some good twists and turns.… Expand
Oct 12, 2019Indivisible is an RPG / Metroidvania fusion that is unlike any other game, but is handicapped in a few spots by subpar UI design and middlingIndivisible is an RPG / Metroidvania fusion that is unlike any other game, but is handicapped in a few spots by subpar UI design and middling writing. Overall it's a very well made game that, after its DLC's and patches come out, should be utterly brilliant. I will briefly cover each element of the game in its own mini paragraph.
Indivisible's combat is a throwback to an old game called Valkyrie Profile, where each of your RPG party members is assigned to one of your face buttons. Each character has three attacks (holding down + their button, holding up + their button, or just pressing their button). This game also has nearly two dozen party members, so it quickly becomes a blast to put different party members together to try and combo their widely different moves together. One could just 'mash through' the game, like a standard RPG, but going for stylish combos to more quickly build up Iddhi (a mana bar which you can spend on super attacks for each character) it extremely rewarding. The combat can be as deep or shallow as you want it to be, and you'll be rewarded either way.
Indivisible's world sports a highly unique and beautifully rendered Southern-Asia style, which on its own makes the world a joy to explore since this is a setting you never get in video games! You get a grand host of metroidvania style powers in order to jump, dash, and twirl your way through new obstacles. Even better, these exploration moves blend seemlessly into combat. Did you just learn to run so fast you can run straight-through solid rock? That same run will damage any opponent you run into before starting battle! The only downsides to the exploration is related to UI, which I'll get to...
Indivisible's story gets the job done with a few rather touching character moments, with several characters having complete, well-written character arcs. The story writing is above average for video games, and some characters have well above-average writing for video games. Some characters, however, are just two-dimensional trait or quip machines with no third dimension to them. Perhaps things will get fleshed out further in later updates, but at the moment Indivisible's story is good, with characters that range from amazing to kinda meh.
The game is currently a bit unstable. In 22 hours of playtime, I had two crashes. As with all PC games, your mileage may vary.
The game's pacing is absolutely stellar, until you hit mid-late game where you start doing sidequests. The sidequest pacing is messed up, not to mention that some sidequests will have quest markers while others will not, making it hard to keep track of what needs done. Sidequests require a fair bit of running back and forth.
The game's map is also imperfect - there are many areas of the game where the map will show you as being off the map. Some areas may appear broadly connected on the map, but can only actually be entered through very specific areas - while other areas may appear to not be connected at all, but actually are. The map needs an across-the-board overhaul. (speaking of, do yourself a favor and use the pause-menu map and not the "hold up to access" map. Yes, they're different, and the pause map is far better)
The game is a little on the easy side. I never died once in combat, and there are no difficulty options.
There is no UI indicator that shows when NPC's have new lines of dialogue, and considering that there are dozens upon dozens of them scattered across the world, that is a quality of life feature that would improve the game immensely.
The gameplay is good if you like RPG's, Valkyrie Profile, or if you want to try something you've never seen before executed well.
Exploration is fun, but hampered by a poor map! Boo. But your exploration options also tie into combat. Yay!
The story is above average for games. Some characters are written amazingly, some are living joke machines (but never in a really cringey way like Borderlands)
22 hours for a 100% completion. 16 hours if you want to gun straight to the end.
I never died in combat in the game, and there are no difficulty options.
There is confirmed free DLC on the way, 12 new party members (likely meaning 12 new sidequest as well) and 1 new boss.
Game's been out for 3 days now and they've already patched a few requested features in, so they're dedicated to fixing problems.
EVERYTHING is hand-animated and the game looks beautiful for it.
Best Metroidvania I've played in years… Expand
Oct 9, 2019very very fun
exploration is a blast, the overworld abilities all feel crazy powerful and make for some very unique puzzle-likevery very fun
exploration is a blast, the overworld abilities all feel crazy powerful and make for some very unique puzzle-like platforming. definitely the high part of the game
combat is fun, very customizable thanks to the multiple characters you take control of. you have plenty of ways to avoid enemies and engage with them in the overworld, which helps with the issue of a lack of a 'flee from battle' button.
checkpoints are frequent, and the save system is smartly implemented, allowing you to reload almost any save made on the same slot
very fun writing and story. entertaining characters who vibe off of each other nicely, plus a couple very fitting twists and turns. wordy but lighthearted, with the occasional pinch of seriousness in particular when it comes to Ajna's character arc.
stunning animations full of life, lovingly designed characters, and a slappin' soundtrack. not perfect - there's some glitches here and there and a few other minor issues - but a great game that honestly just keeps getting better the more you play it… Expand
Oct 22, 2019The platforming and the ATB-style combat with live-action elements meshed surprisingly well--much better than I was afraid they would.The platforming and the ATB-style combat with live-action elements meshed surprisingly well--much better than I was afraid they would.
Mechanically and visually, the game is stellar. The characters are mostly interesting to look at and visually distinct. Narratively, the game is not very strong. The writing holds the game back considerably, making it a good game when it could have been a great game. Some of the characters can be unbearable.
But at a fundamental level, the game is incredibly fun to play and has enough depth to keep me invested for a long time in spite of its flaws.
I'm playing with a Hori Fighting Commander, and it's perfect.… Expand
Oct 9, 2019terrible keyboard controls. terrible menu for rebinding, ONLY PAD PROMPTS INSTEAD OF KEYS ARE SHOWN and you don't overwrite the keys whenterrible keyboard controls. terrible menu for rebinding, ONLY PAD PROMPTS INSTEAD OF KEYS ARE SHOWN and you don't overwrite the keys when rebinding so it makes some keys do two things at once. due to this and only gampad prompts the controls are incredibly confusing. this is a terrible job, an insult to pc players and incredible incompetence.
also the movies and backgrounds are fantastic, but the characters look like they're drawn and animated with adobe flash... terrible, cheap style. awful.
avoid this game.… Expand
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