Control Image
Metascore
85

Generally favorable reviews - based on 33 Critic Reviews What's this?

User Score
7.2

Mixed or average reviews- based on 792 Ratings

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  • Summary: After a secretive agency in New York is invaded by an otherworldly threat, you become the new Director struggling to regain Control. This supernatural third-person action-adventure game will challenge you to master a combination of supernatural abilities, modifiable loadouts and reactiveAfter a secretive agency in New York is invaded by an otherworldly threat, you become the new Director struggling to regain Control. This supernatural third-person action-adventure game will challenge you to master a combination of supernatural abilities, modifiable loadouts and reactive environments, while fighting through a deep and unpredictable world. Expand

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Control - Official Launch Gameplay Trailer
Score distribution:
  1. Positive: 32 out of 33
  2. Negative: 0 out of 33
  1. Oct 22, 2019
    100
    Control feels like Remedy firing on all cylinders, resulting in a smart and sensational action-adventure.
  2. Aug 26, 2019
    93
    Remedy outdid itself by creating an impeccable narrative experience so intimately interconnected with a bewitching setting, raising the bar for anyone who wants to break into the action adventure genre.
  3. Aug 26, 2019
    90
    A gripping descent into something between alternate history and fever dream, realised beautifully in audiovisual flair, and lacking just slightly in the combat itself.
  4. Aug 26, 2019
    85
    Control is an intriguing, fascinating experience. The third-person action, while slick and elegant, is perhaps a little pedestrian - but the completely bonkers story and the rewarding sense of exploration and discovery help cement Control as one of Remedy's best games.
  5. LEVEL (Czech Republic)
    Feb 28, 2020
    80
    An audio-visual action banquet that will entertain you with physics and flirting with the supernatural. The story could have been better, the enemy line-up can be quite monotonous towards the end, but the great atmosphere overcomes these shortcomings. And most importantly, the gameplay is great. [Issue#298]
  6. Aug 26, 2019
    80
    Control does have its fair share of issues, like the useless map and the subpar pacing of the story. These flaws, however, are not enough to take away from the ever-entertaining fights against enemies, the great atmosphere and the strong worldbuilding. I for one will not leave the Federal Bureau of Control until I’ve unsheathed the last of its mysteries.
  7. Sep 11, 2019
    68
    It’s definitely not the worst way to spend 10-12 hours, especially if you're into supernatural fiction and the new weird. Yet Remedy lacked determination (or maybe skill?) to go the distance.

See all 36 Critic Reviews

Score distribution:
  1. Negative: 37 out of 205
  1. Aug 27, 2019
    10
    Very high quality action game. Unique story and excellent game mechanics. Beautiful graphics! PC with RTX on is just pure candy for your eyes!
  2. Mar 29, 2020
    10
    It's a my kind of game...
    I think not everybody likes this game but SOMEONE shall.
    hope 2 will come out.
  3. Sep 5, 2019
    10
    Perfect 10! Control is easily the top game of 2019. Interested to see what DLC comes out in the future (they elude to it in the game).
  4. Jan 10, 2020
    8
    Graphics are amazing. Atmosphere is very successful. Game-play is very good and you enjoyed. But the story is too complicated. You need toGraphics are amazing. Atmosphere is very successful. Game-play is very good and you enjoyed. But the story is too complicated. You need to collect all items in the game. If you don't you will miss something. Boss wars are very bad. They are just normal soldiers with more health.They put real and best bosses in the side-missions. Expand
  5. Aug 31, 2019
    8
    This is a really good game that's held back by some really obvious flaws. A few more months of tweaking gameplay and story, and this couldThis is a really good game that's held back by some really obvious flaws. A few more months of tweaking gameplay and story, and this could have easily been a 9/10 or even 10/10.

    PROS

    Amazing world-building (amazing lore, amazing atmosphere, fully-realized bizzaro-office complex, etc.)

    Decent core gameplay (guns and powers feel good in general)

    Graphics and sound are really good (plus, amazingly almost-fully-destructible environment)

    CONS

    Main plot is not so good (player character constantly narrates explanations for major plot points which you would NEVER EVER intuitively figure out on your own)

    Braindead AI and extremely basic enemy variety (this is offset a bit by fun guns and powers)

    Acting is hit and miss (this is also due to the writing not really giving the actors room to breathe or express themselves)

    Almost no mission variety (offset by the occasional good story mission or puzzle mission)

    Pacing is hurt by the semi-open world structure (this game would've been much better as a linear, super-focused game); lots of time wasted backtracking and wandering around for the objective

    8/10. The world and the core concepts are there, but execution needed a few months more polish. It saddens me cause this really, really could've been a wildly amazing game.

    Read on for a deep-dive:

    The pacing of the game is really bad. For the most part you're doing fetch quests for 3 characters. And then, suddenly the game cranks it up to 11 in the final act and you're left thinking "darn, I wish the earlier parts of the game had this much scenic variety and plot developments". On top of bad pacing, the plot points don't really make much sense. The main character keeps explaining things for you as they happen and you're just meant to nod along. In contrast, Alan Wake's plot was clear as day and easy to follow. Plus, for Alan Wake, his narrations were deeply woven into the style and direction of the game so it felt natural. In Control, Jesse's narrations feel off; the narrations feel as if they're just there to compensate for the nebulous plot. Additionally, in Alan Wake, the plot and the gameplay were so intertwined that it felt like you were watching a movie; the game kept you razor-focused on the main plot. In Control, it's very easy to forgot the main plot as you do fetch quest after fetch quest. In Control, the main bad guy, The Hiss, is always talked about, but never really explained; in contrast again, The Shadows in Alan Wake were straight up explained by Wake himself as the game progressed. In Alan Wake. you can appreciate what you are fighting. In Control, the game just tells you "The Hiss is the bad guy. It's a mystery why they're bad. Why? Because. Deal with it.". Additionally, Control's ending is SO BAD. Yes the bad guy is beaten, but it doesn't feel like anything significant happened. Compare this to Alan Wake's ending which was amazing and monumental and clear. It really feels like Control's story was so focused on being weird and unique that it forgot to be a good story in the first place. Wasted potential.

    The core gameplay is decent but needs work. In general, combat is too simple and too easy. This game could've used difficulty modes. The game should have also made its resource system more complex. They should have added cooldowns to abilities on top of the energy bar. They should've lengthened ammo recharge time, but made two separate ammo pools that recharge independently. Why make these changes? So that you're forced to diversify your approach. I'm not kidding when I say you only need the Launch ability to kill everything. The only reason you'll use your gun is because you're waiting for more energy to cast Launch. Launch is too powerful and everything else is so weak in relation that it makes the combat extremely simple. Add to this the extremely simple AI and enemy variety, and I can easily see a lot of people getting bored with the game after a few hours.

    Lastly, the level design. It's semi-open world, which is a bad thing for this game, honestly. All the backtracking it makes you do is not fun. It's a shame because the wow-factor of each new area is great; but it diminishes rapidly the third time you revisit the area. I have to compare it to Alan Wake again. Alan Wake was linear, but it was better for it. When the game is linear, you can polish each enemy encounter. You can polish each platforming section. You can polish each vista and scene. When the game is linear you can make awesome one-time scripted events. In this semi-open world, wonders of the office complex fade away greatly with every re-visit. The only good thing about the semi-open world design is exploring for secrets; but again, this is also something you can also do in a focused linear game.

    If they make a sequel to Control, I hope the review their past wild success with Alan Wake, and re-focus Control to try and recapture Wake's mix of charm, mystery, levity, and gameplay.
    Expand
  6. Sep 16, 2019
    6
    They did a great job of telling an interesting, well paced story that still made me feel like I was in control. No aggressive cutscenes, noThey did a great job of telling an interesting, well paced story that still made me feel like I was in control. No aggressive cutscenes, no heaps of exposition, just letting me figure out stuff for myself.

    Then came the next 15 minutes of the game, and I found myself mostly in the role of the co-pilot. Still, things were interesting, and the destruction physics quite nice. Except that they only really worked in the tutorial when it came to crushing enemies who turned into bullet-spongy annoyances from the first encounter onwards.

    And yes, you could still destroy everything except for the stuff that you couldn't destroy, which is quite a lot and therefore makes it seem like a gimmick. It never was really used as a game mechanic, as a way to get from A to B without having to shoot the same set of increasingly hard to destroy mobs, or to uncover the unseen, or do anything else except for making your attacks way more impressive than they were, and of course that kind of destruction is great material for videos and trailers.

    It couldn't keep me from getting bored really fast. If this had been an animated movie, not longer than 150 minutes, where I could just sit back instead of going through waves of clones and bosses and having to pick up shinies along the way just to get on with the story, I would have enjoyed it a lot more. The feeling of disconnect with the character due to the direction and presentation was less dominant than in Quantum Break, but still left me wondering why these people make games instead of films.

    Really liked the tone and atmosphere and the general style though, and if you enjoy shooting and blasting your way through a decent movie while collecting stuff you will find a polished experience that gives you exactly that. Or watch someone else playing it, because - and that's my main grieve here - it doesn't really feel any different.
    Expand
  7. Feb 21, 2020
    0
    Doesn't launch all the time, and its slow even on my 2080. Developer slow to patch bugs.

See all 205 User Reviews

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