Age of Wonders: Planetfall Image
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81

Generally favorable reviews - based on 38 Critics What's this?

User Score
7.6

Generally favorable reviews- based on 59 Ratings

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  • Summary: Age of Wonders: Planetfall is the new strategy game from Triumph Studios, creators of the critically acclaimed Age of Wonders series, bringing all the exciting tactical turn-based combat and in-depth empire building of its predecessors to space in an all-new, sci-fi setting.
Score distribution:
  1. Positive: 32 out of 38
  2. Negative: 0 out of 38
  1. Sep 13, 2019
    90
    You will hardly find a more elaborate sci-fi 4X turn-based strategy. Functional diplomacy, solid AI and brilliant battles are further supported by a highly modular approach to hero and unit customization.
  2. Aug 5, 2019
    90
    Initially unwieldy but eventually engrossing, Age of Wonders' latest entry translates its Civ-meets-XCOM formula brilliantly to a new sci-fi setting. Even if the elements of that sci-fi are a bit rote.
  3. Aug 5, 2019
    88
    Age of Wonders Planetfall takes on a new coat of paint for the franchise and does it well. The six factions are unique, the tactical combat is amazing and there are loads of choices to make. The perfect game to put hundreds of hours in.
  4. Aug 5, 2019
    80
    Age of Wonders: Planetfall is an imaginative sci-fi strategy game that adds some interesting new layers to the series’ empire management and combat mechanics, but, ultimately, the game falls just short of greatness. Combat needs to be a touch deeper and standard 4X ingredients like trading, religion, and government policies are missed. Planetfall is certainly worth exploring, but not all strategy fans are going to want to set up permanent residence.
  5. Aug 16, 2019
    80
    Age of Wonders: Planetfall is one of the most unique 4X games released in recent memory, and that is great news for a genre that can be a bit stale at times. Its blend of XCOM-like combat with the traditional strategy elements isn’t perfect, and there are some rough spots that Triumph Studios will need to work on in the future, but it provides an enjoyable and fresh challenge. While the generic sci-fi world isn’t as rich or organic as the previous high fantasy settings, its amount of depth and ways to play carry it up and beyond many of its genre rivals.
  6. Aug 8, 2019
    80
    Planetfall sets some new standards for 4X games that would be wise not to ignore, and is an excellent start of a new strategy journey.
  7. Aug 19, 2019
    60
    a satisfying strategy experience with a ton of replayability, and factions that feel truly distinct. Its randomly generated maps can feel so organic you might think they were hand-crafted. It has a bevy of minor issues, however, like a cumbersome UI and stilted animations, and its lack of tactical depth on the battle map leaves it feeling like a game from a decade ago.

See all 40 Critic Reviews

Score distribution:
  1. Positive: 12 out of 23
  2. Negative: 7 out of 23
  1. Aug 9, 2019
    10
    Age of Wonders, but in space and with new features, played it for 30 hours already, still discovering new aspects, love it!
  2. Aug 6, 2019
    10
    Very cool game! 6 factions, with unique gameplay, fast and interesting battles, nice optimization, and very speedy loading, after total war,Very cool game! 6 factions, with unique gameplay, fast and interesting battles, nice optimization, and very speedy loading, after total war, it's awesome!!! Just go and buy it, if you like strategies! Expand
  3. Aug 6, 2019
    10
    Deep systems, great sound and graphics, interesting factions and units, lots of customization options, and engaging combat. If you enjoy theDeep systems, great sound and graphics, interesting factions and units, lots of customization options, and engaging combat. If you enjoy the setting, Age of Wonders series, or 4X in general, it’d be hard not to recommend this game. Expand
  4. Aug 17, 2019
    8
    just finished the campaign (played first part with one race, then part 1 and 2 with another one). i have mixed feelings. firstly i wasjust finished the campaign (played first part with one race, then part 1 and 2 with another one). i have mixed feelings. firstly i was surprised it was already over, i thought it was just the beginning of the story, and it turned out it was already the end. very disappointed (or disillusioned) with that. i guess there will be dlcs... but the fact that you can finish the main campaign playing through, i'm not even sure now, 4 missions is laughable. though the game is certainly engaging, it feels like a fast food meal, i.e. everything is pretty generic and shallow, all the systems, research tree etc. combat, with many interlinked systems, is probably the best part. in terms of the "empire building" part, there is really little substance to it, you have sectors, you research upgrades to sector types, terrain types or terrain features and build them. there's also a few buildings. that's it. every city will eventually build everything, because there's little to build. hard to say anything about the ai, i was playing on beginner and was able to finish the game with little interaction with the ai. even when i started the winning countdown for the technology win, the ai didn't seem to react (at all in the first case, in the second case it has send two armies of 2-3 stacks that i was able to repeal quite easily, even though i was alone and had several commanders against me). not sure if this was due to the beginner level, but i was able to win even though i wasn't the best "civ" in anything according to the ingame rankings, and explored only like 1/4 of the map. there are many combat mods and you can tailor your units to your needs, but since most of them are situational (as different units/races have different strenghts/vulnerabilities), i ended up with using basic +accuracy +defense most of the time anyway. as for the gfx, it's ok. so is music, nothing spectacular (though i feel like i've heard one track/melody already in mass effect, i wonder if that was intentional...). at the beginning it's really hard to "read the map", it's possible to get used to, but it's still hard to discern features. in the final campaigns i was also constantly spammed each turn with msgs from hostile commanders that they despise me, not sure what was the point of that as this was clear from turn 2 - i guess this will be fixed. overall, it's a decent mcmeal, will probably get better with dlcs, but if you're looking for a deep strategy game, look somewhere else, this one is pretty "casual". all that said, i liked it and would probably be still playing the campaign if the campaign wasn't a joke consisting of 2 missions. Expand
  5. Aug 7, 2019
    5
    Alpha Centauri dumbed down, and made utterly unoffensive, for console children. There is no philosophy, interesting story, or science behindAlpha Centauri dumbed down, and made utterly unoffensive, for console children. There is no philosophy, interesting story, or science behind the game. Like a McDonalds meal of a strategy game. Expand
  6. Aug 15, 2019
    5
    Generic. This is basically a rehash of every 4x game the last 2 decades and adds nothing new to the genre. I played the 2nd scenario in theGeneric. This is basically a rehash of every 4x game the last 2 decades and adds nothing new to the genre. I played the 2nd scenario in the campaign and never went back to it again. It has a very boring mid and late game and every aspect of the game has been done better in other games, which begs the question of why even bother making this?

    Combat is just copy of every turn based game ever made that uses cover mechanics. Character development is actually pretty narrow in this game with very few options for building a character and about as many options for units as a RTS like starcraft which is actually not a good thing since this is supposed to be a RPG/Strategy. It lacks RPG customization depth especially for a PC game. It might be ok for a console game but I am not sure since I skipped this generation.

    Story wise it leaves a lot to be desired. Character development is almost non-existent and there is really no drive to want to push the story forward. These things would be ok if the game play was better but given that game play itself is mediocrity this could have helped. Heck even better graphics would have helped this game but even that is about 10-15 years old.

    Overall, if you were to buy a 4x and it had to be sci-fi then the game to have is probably Stellaris. XCom, and GalCiv 3, though it took a few steps backward from GalCiv 2.- If you dont care about settings and are ok with fantasy, then the obvious choice is Elemental: Fallen Enchantress. It simply has a lot more depth albeit, it is dated.
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  7. Sep 7, 2019
    0
    The game is not what supposed to be.

    Is turn-based strategy as when you start your own Scenario you only have 150 Turns to make a victory.
    The game is not what supposed to be.

    Is turn-based strategy as when you start your own Scenario you only have 150 Turns to make a victory. The options are few, only 4 RACES. ONLY 4 and 4 NPC's. The technology tree is extremely thin. By 70 turns you already finished 70% of tech tree without many improvements of even fun.

    I've played 23 hours trying to find some FUN in it.

    It adds NOTHING new to the game. You could play a lot more fun 4X games then this one.

    Considering also the PRICE TAG that is HUGE vs. the LOW QUALITY OF THE GAME. Is not worth it.

    It's real value would be 19.95$ at max. This was an abuse by producers because they used the name: "Age of Wonders".

    My advice? DO NOT BUY IT. The developers are doing lame updates , no NEW units , no NEW races and extremely boring game and action in it.
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See all 23 User Reviews